Forum Discussion

Ulfric_Grimbrand's avatar
Ulfric_Grimbrand
New Spectator
4 years ago

Pack Integration Issues

I understand things get rushed, and things get overlooked. It happens. But there are some real issues with integrating the packs to work with each other. Some examples:

Cats and Dogs with Cottage Living: Why on earth don't the Pets chase off the Foxes? Seriously. Why can't we have the Dogs (and Cats) "play nice" with the Rabbits?

Realm of Magic and Island Living: Scrubaroo doesn't work on the trash piles and flotsam? Really?

These are just two that bug me the most. (I don't know if Dogs and Cats will attack Dust creatures, but the in game Rumba keeps the house's floor cleared of Dust ... most of the time).

I'm sure there are other players that have other pack integration issues that I am not aware of because of different play styles.

Will Specters chase off Wild Foxes? Will Friendly Foxes chase off Specters?
  • The lack of updated holiday traditions is frustrating. I love the holidays function but there’s so much more I would like to do with it. I wish the traditions of the pre-made holidays (such as lottery and new skill day) were accessible without mods. Similarly, why don’t the costumes from all the packs work together? Why are some easily/readily available for spooky parties but not incognito costume parties or the holiday costume tradition? Why can I change into some with the platform from GF and not others? This has always bothered me.
  • logionX's avatar
    logionX
    Seasoned Hotshot
    I can only assume that it's because there are so many packs that have been released for the game and all packs need to be able to work with all packs, or just the base game.

    I played a bit with a Servo from DU a couple of months ago and I realized the things that they must have gone through to make it work with old packs, you can sing karaoke with it for example.

    Just another problem with keeping a game going for so long.
  • I recently cured a mermaid because mermaids are not able to use bath soaks from spa day. I love that feature to give my sims a plus 2 happiness moodlet while taking a bath. I think this is because they have a special animation to take a bath where mermaids show their flippers and the devs weren't able to create another one for bath soaks.

    "LeccaLovesYou;c-18022606" wrote:
    The lack of updated holiday traditions is frustrating. I love the holidays function but there’s so much more I would like to do with it. I wish the traditions of the pre-made holidays (such as lottery and new skill day) were accessible without mods. Similarly, why don’t the costumes from all the packs work together? Why are some easily/readily available for spooky parties but not incognito costume parties or the holiday costume tradition? Why can I change into some with the platform from GF and not others? This has always bothered me.


    I really like the fact that clubs are updated for new packs and was disappointed that this never happened for holidays.

    Another good opportunity would have been strangerville. It would have been nice to have some special options for plantsims or aliens. The fact that vampires can get infected by drinking blood from a possessed sim is a nice touch.

    I also would like to be able to make servos rainproof (not necessarily waterproof, just rain). Playing servos with seasons installed makes me worried about the safety of servos. And umbrellas can't be used at all times, for example when collecting.
  • ChadSims2's avatar
    ChadSims2
    Seasoned Novice
    The pack integration is horrible every expansion feels like a mini game you really don't even get to experience major features of expansions if you're not playing in the world be it ocean swimming strays apartments and so on.
  • EmmaVane's avatar
    EmmaVane
    Seasoned Veteran
    "Ararine;c-18016333" wrote:
    Repairio can't work on washing machine and clothing line from laundry day too
    Scruberoo didn't work on kid, toddler and pet. Can't clean kid mess. Can't clean potty. Can't use on animal shed.
    Potion didn't have retail price
    If mermaid could change weather, spell caster should too.


    Scruberoo is available on sheds and dirty livestock, but not until they are in their max dirty state.
  • "DaWaterRat;c-18008859" wrote:
    Dogs can chase off foxes in Cottage living. They just have a chance to fail, unlike human sims who will succeed automatically.

    In the Extra Life livestream they showed the flowchart. (Cats don't get interactions with foxes because they realized they weren't doing anything interesting with them. I would have loved it if cats and foxes had a chance to fight or befriend each other.)

    That said, interpack integration is generally lacking in Sims 4, and I'd love it if they expanded on it more in the refreshes or just in general. (Knitting and cross stitch should stave off the "idle hands" moodlet for the maker trait, for example.)


    I wasn't able to get my Dog to do anything with the Foxes. I'll give it another shot. Thank you

  • I can use the fireball spell (whatever it's called) to blast the Vlad statue to nothingness, but can't even damage the Mother?
    Cats & Dogs - how come only cats are seen roaming around BB , and then only if you live in the world? I have yet to see any with a visiting sim. How come BB is the only place? Surely cats and dogs are not so near extinction that only one neighborhood/world has them. They appeared freely in all places in TS2 & 1, so I know it's technically possible.

    In general, unless an item/activity/creature is location specific (no dolphins in Oasis Springs) it should be present/functional in all.

    Perhaps not an integration issue, but why are tuna - a deep ocean fish - catchable in waterholes & streams far inland? There are probably similar miscues.