#FixThePersonalities
I often feel like the traits (in sims 4) by themselves just makes a sim feel more childish, cartoony and shallow. Why didn´t they keep the temperament system from sims 1 & 2, and add the traits on this? I mean a sim should be able to have a temperament of being more or less (e.g.) Introvert / Extrovert but also have traits like: easily-impressed, snob, hot-headed.
The existing trait system could work as a “spice” to a temperament/basic personality and deepen it, but does not work by itself. I mean you just have 3 slots and your sim can end up like: Music lover, Dance machine & Vegetarian.
But that’s 2 hobbies and a diet, not a “personality”!
PERSONALITY
1. Add a section for diet (+1 slot: Omnivore / Vegetarian / Vegan)
2. Attraction system + Favorites/Dislikes + Talents/Inabilities (hobby system) would be great add ons to the game.
3. Add a system for a temperament / basic personality (point system) as an addition to the existing trait system. It could be a scale of 1-10 (sims 1 & 2) or just a scale of 1-6 (E.g: 1. Very Sensitive 2. Sensitive 3. A little sensitive => 4. A little Rational 5. Rational 6. Very rational).
EXAMPLE
1 points of SENSITIVE (very Sensitive) = most affected by the SENSITIVE trait => most SENSITIVE moodlets & personality benefits/disadvantages.
https://img1.wikia.nocookie.net/__cb20111003074631/sims/images/7/7e/Personality_%26_Aspiration.png
1. SENSITIVE - RATIONAL
SENSITIVE (1-5)
*Faster increasing skills: Creativity skills, Pet skills, Life skill
*Increased performance in following careers: Therapist, Doctor, creative careers
*Decreased performance in following careers: Detective, Law, Military, Secret agent
*Easier to gain sentiments
*Collects higher negative life points from negative experiences LIFE STRUGGLES PACK
*Collects higher positive life points from positive experiences LIFE STRUGGLES PACK
RATIONAL (6-10)
*Faster increasing skills: Logic skills
*Increased performance in following careers: Detective, Law, Military, Secret agent
*Decreased performance in following careers: Therapist, creative careers
*Harder to gain sentiments
*Collects lower negative life points from negative experiences LIFE STRUGGLES PACK
*Collects lower positive life points from positive experiences LIFE STRUGGLES PACK
LIFE STRUGGLES PACK
*If having a very “negative childhood” +high point in SENSITIVE = risk of developing Sensitive maniac trait (van Gogh)
*If having a very “negative childhood” +high points in RATIONAL = risk of developing Rational maniac trait (mad scientist/John Nash)
2. INTROVERT – EXTROVERT
INTROVERT (1-5)
*Decreased performance in following careers: Entertainer, Comedian, Actor
*Faster decreasing energy bar around unknown/acquaint sims
*Slower decreasing social bar
*Can get the moodlet Overwhelmed introvert around (unknown) sims
*Can get the moodlet Shy around (unknown) sims
*Harder to socialize with new sims
*Higher risk of getting the Social anxious moodlet (when low points in Self-Esteem) LIFE STRUGGLES PACK
*More negative feelings/moodlets around new/unknown sims
*Tend to get less/no whims about parties/social events/getting to know new sims/attention
*Tend to get more fears (whims) about making a fool of themselves/social embaressment/to be in the centrum of attention
CAS Traits only available for INTROVERT: Loner
CAS Traits not available for INTROVERT: Outgoing
EXTROVERT
*Increased performance in following careers: Entertainer, Comedian, Actor
*Faster increasing skill: Charisma
*Slower decreasing energy bar around unknown/acquaint sims.
*Faster decreasing social bar
*Can get the moodlet Exited extrovert around other sims.
*Easier to socialize with new sims
*More positive feelings/moodlets around new/unknown sims
*Tend to get more whims about parties/social events/getting to know new sims
CAS Traits only available for EXTROVERT: Outgoing
CAS Traits not available for EXTROVERT: Loner
3. PLAYFUL - SERIOUS
PLAYFUL(1-5)
*Faster increasing skills: Creativity skills, Comedy skills
*Increased performance in following careers: Creative careers, Babysitter career (part time job)
*More often playful and inspired emotion/moodlets
*Faster Bored or Tensed when performing serious actions (e.g. studying)
*More whims with playful actions, less whims with serious actions
CAS Traits only available for PLAYFUL: Goofball
SERIOUS(6-10)
*Slower increasing skills: Creativity skills, Comedy skill
*Decreased performance in in following careers: Creative careers, Babysitter career (part time job)
*Increased performance in following careers: Astronaut, Business, Detective, Law, Salary person, Politician
*Easier to fail with jokes
*Easier to get other sims gain the moodlet “bored” from a conversation with your sim
*Easier for other sims to gain the sentiment “reliable” about your sim (=easier to convince someone)
*Slower Bored or Tensed when performing serious actions (e.g. studying)
*Increased fun bar from performing serious actions (e.g. studying)
*More whims with serious actions, less whims with playful actions
CAS Traits not available for SERIOUS: Goofball
4. IMPULSIVE – REFLECTIVE
IMPULSIVE(1-5)
*Tend to change their whims (positive & negative) more often
*More impulsive whims
*Can become tensed when sedentary for a longer period of time
*Tends to get more smaller whims with smaller rewards
*Faster Bored with repetitive conversations
*Faster Bored when performing repetitive actions / from repetative interaction
*Faster Bored with long-spun actions (e.g. short attention span, bored when doing a homework that take a long time to do).
*Will autonomously do more impulsive actions and jump through different actions (doing some homework ->now playing a game on the phone -> now start learning this new skill /etc)
*Harder to get and remain Focused from actions (e.g. playing chess)
*Can get the moodlet: Excited!
* Easier to get the moodlet Life feels meh (+1 Bored and Decreasing Meaningfulness points).
*Rapidly changing temperament: Tend to more easily become agitated/excited/scared/etc, and more mood swings
REFLECTIVE (6-10)
*Tend to change (refresh) their whims (positive & negative) less often (will stick with their whims for a longer period of time)
* Will be able to see one/several of the tasks from the Quest want before accepting the quest
*Less/no impulsive whims
*Tend to get more “bigger” whims with bigger rewards
*Easier to get Focused from actions (e.g. playing chess)
*Will autonomously stick with their routines (no new impulsive actions), will stick with their actions for longer periods of time
*Smooth/even temperament: less mood swings and "freak outs"
5. PERSISTENT – UNMOTIVATED
PERSISTENT(1-5)
*A persistent sim that failing with a Quest want or a whim that you have locked (=by removing it or by completing the opposite fear) will get a bigger decrease in Self Esteem points and Meaningsfulness points and tend to get the same whim instant afterwards
*Bigger increased Meaningsfulness points when completing a Quest want or a whim that you have locked
*Decreased Meaningsfulness points when failing with a new years resolution (SEASONS EP).
CAS Traits only available for PERSISTENT: Ambitious
CAS Traits not available for PERSISTENT: Lazy
UNMOTIVATED(6-10) (Example: Bob Panncake!)
*Smaller loss in Meaningsfulness points when failing with a Quest want or a whim that you have locked
*If you have a Quest want or a whim that you have locked for a longer period of time without completing it => the sim will get the negative moodlet LET ME GO! and tend to get whims with: UNLOCK THE WANT! / LET ME GO! (=> urging to the player, because of low motivation)
CAS Traits only available for UNMOTIVATED: Lazy
CAS Traits not available for UNMOTIVATED: Ambitious
4. LIFE STRUGGLES PACK
Collect Negative & Positive points from life experiences and develop Childhood traits & Life traits (e.g. Narcissistic, Naive, Spolied, Unlucky). Develop and remember Struggles and life experiences. Negative / Positive / Neutral childhood. Therapy +active Healer / Therapist career (return of the therapist from sims 2!). Self-Esteem system and Meaningfulness system (similiar to the aspiration system in sims 2).
https://forums.thesims.com/en_US/discussion/986200/life-struggles-pack-updates-sims-4-memory-system-consequences-wants-fears-personality-overhaul
WANTS & FEARS
https://i.redd.it/8rwn35j5bv0z.png
You can have up to 3 different directions (aspirations) ongoing at the same time. The directions will give your sim negative & positive whims (want & fears), complete and gain / lose Satisfaction points + Meaningfullness points + Self-esteem points. You will also get an button for a Quest want. Click on this button to get assigned to a quest (the quest is based upon your chosen directions, is time limited and include several tasks). At the end of your sims lifetime, their tombstone will show what direction your sims found as most important (what directions their mostly picked) and what direction your sim was mostly successful in. You can change your sims directions at any time.
Pick 3 directions from following categories:
(They can all be from the same category or from different categories):
1. Family 2. Romantic 3. Pleasure 4. Career 5. Money 6. Popularity 7. Knowledge
8. Power 9. Hedonism 10. Goodness 11. Spiritual & Personal development
12. Health & Wellbeing 13. Vanity 14. Evilness 15. Criminality 16. Nature 17. Animals & Wildlife
18. Travels & Experiences 19. Interest & Hobbies 20. Close Relations 21. Creativity
22. Random (you will have the possibility to choose which directions to randomize from if you don´t want all of them)
A sim that goes for a longer period of time without completing any...
*Whims will get the moodlet Life feels meh (+1 Bored and Decreasing Meaningfulness points).
*Quest wants will get the moodlet No direction in life (+1 Tensed and Decreasing Meaningfulness points).
WHIMS UPDATE: https://forums.thesims.com/en_US/discussion/comment/17819361#Comment_17819361
FROM THE LIFE STRUGGLES PACK (Self Esteem system & Meaningfulness system)
https://forums.thesims.com/en_US/discussion/986200/life-struggles-pack-updates-sims-4-memory-system-consequences-wants-fears-personality-overhaul
MEMORY SYSTEM
https://thumbs.modthesims2.com/img/8/0/7/1/7/6/9/MTS_DiLight-1487502-6YVMaeidbFI.jpg
Similar to sims 2 memory system with symbols (for slower computers), and the possibility to add photos and text to the memory (to create a scrapbook). Memories are highlighted with 1 of 5 different colours depending how the memory effected the sim at the given moment:
*Green X = Positive memory from: positive sentiments/events (positive life/childhood points).
*Red X = Negative memory from: negative sentiments/events (negative life/childhood points
*Yellow X = Redefined memory (earlier positive memory that has changed temporarily after gaining a negative sentiment)
*Orange with a “!”-symbol!X = a Struggle LIFE STRUGGLES PACK
*Golden with a “!”-symbol!X = a treated Struggle LIFE STRUGGLES PACK
*Sims are now going to remember their memories and will at random get a moodlet with the memory
(eg. ”Simsis was born”) that have the same moodlet as back then (e.g. “+1 happy”). This moodlet will give them the interaction to "share memory" with other sims that are included in the memory (e.g. parents can share a memory of a child birth). This will make the other sim remember = trigger their memory moodlet.
Higher % of positive / negative memories = higher chance / risk of remembering positive / negative memories.
All memories are visable in the Memory panel and show what moodlet the memory caused at that given moment and the names on the other sims that sharing the same memory.
LIFE STRUGGLES PACK
The memory show how many Negative / Positive Childhood points & Life point that were collected (if it collected any)
Memories with Treated Struggles (golden) will be remembered with the moodlets: ”I did it!” (+2 confident and increased “Self-esteem points”) OR/AND “Times have been rough” = (+2 sad and increased “Meaningfulness points”).
*No met mystery sim or visited the park/library/shop -kind of memories (looking at you sims 3 ;) )
*Focus on bigger events instead: had a baby (name of the baby), got married / divorced, become best friend with (sim_name), got scholarship (and which), got a job / retired (which career), had a negative / positive / neutral childhood LIFE STRUGGLES PACK, had a million simoleans, become boyfriend/girlfriend, etc...
Redefined memories
If a sim get a negative sentiment (angry/ hurt/etc) of another sim it will change all the earlier positive memories to this sim. The memories will now change colour to yellow and become Redefined memories.
When Redefined memories are remembered it will cause moodlets like: “I didn´t know what was coming back then…” / "Arggh!" and give a tense/angry/sad/anxious buff. It just the sim with the negative sentiment (e.g. “hurt”) that gets effected, the other sim (that caused the sentiment) can still have positive memories.
When the negative sentiment disappear the Redefined memories will go back to positive memories again. If the sentiment is lifelong it will make the memory to become Redefined until the negative sentiment is removed.