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bae281995's avatar
4 years ago

Please fix the emotions system

I love Likes and Dislikes, I love this game. But the emotion system is really a mess. Happy emotions (like being happy by central heating) still overpowers tense or uncomfortable emotions sometimes. I also want my Sims to stop feeling inspired by the decors in her house every day, I mean she's been living in that house for years already. And other happy emotions should never overpower grieving emotions. Like for example, a Sim is grieving for her father but she still feels Inspired by something. And grieving should not be only for 2 days. When someone very dear to them dies, I feel like it should put some scars in their hearts...or something like that, I dunno.

I hope Sims team will keep improving it, especially this emotions system.

27 Replies

  • @friendlysimmers That’s understandable; What annoys some players won’t annoy others, so it’s all good if the emotions system works for you. : )

    For me the emotions system isn’t a massive game ruining problem, but as someone who doesn’t use mods, I do think bereavement ought to last a little longer than two days if the person lost was very close to the Sim, and maybe a little less long if it was someone the Sim didn’t know very well or didn’t have much of a relationship bar with. Then again those who prefer a happier game would probably find that irritating, I imagine. I don’t think there’s a way to necessarily ‘fix’ the Emotions system because what will fix it for some will ruin it for others. Some want a more realistic experience, others want a happier, more cheery experience. I don’t think there’s a way to make the system work well enough for both sides.
  • > @ChadSims2 said:
    > Listening to music I hate goes far beyond bored for me tense/annoyed seems like a perfect response though everyone does not react the same

    Hi! Thank you for reading my comment.
    Indeed, when we have to listen to music we don't want to listen to for a long time, we may start to get a little irritated...
    I think it's okay for there to be many different kinds of sims, just like humans, but the current emotional system, at least, doesn't quite fit my mood for things dislike.
    If my Sims were selfish celebrities... I might be able to accept that they can't help but get annoyed by furniture they don't like, but my Sims are mostly regular people!
  • I generally like playing with happier sims and I'll admit that I'm fine with decor moodlets. Having most of my sims be happy a lot is fine with me. That said, I think there should be more ability to determine the basic state of your sims in the game. The other big aspect that I'm in 100% agreement about is that emotions like death or reacting to affairs or other negative events should not be trivialized lie they often are with the emotions system.

    Death and grieving needs a re-work with better funerals and reactions across households.
  • "jpsulsuldagdag;d-990271" wrote:
    And grieving should not be only for 2 days. When someone very dear to them dies, I feel like it should put some scars in their hearts...or something like that, I dunno.


    You'd be surprised what a nightmare 2 days of grieving can be for someone doing the 100 Baby Challenge. :D No baby making when Sims are Sad! Once that first generation of baby daddies begins to die off--to say nothing of the kids...!

    But I hear ya. The emotion system is definitely lacking.

  • "Renato10;c-17917390" wrote:
    "friendlysimmers;c-17916799" wrote:
    each plays the game differently and for me emotion system works fine in the game


    Can I just ask how? Don't get me wrong, I'm not trying to attack you.

    For me positive emotions are always overlapping negative ones. I can be friendly with a sim that my sim supposably doesn't like because is happy of being in a great environment, or is flirty for watching tv... evrything goes against the sim nature.

    How do you manage to play fine with emotions?

    For me it's a big problem that affects other things in game. If it was fixed I could find a way to enjoy TS4. I try to play rotative like in TS2 and doesn't work, try to play an individual family like in TS3 and it also doesn't work for me.

    I don't know how to make TS4 enjoyable without mods.


    Yeah, I actually do fine with emotions, despite the fact that I can see where people who criticize it are coming from. I'd definitely say it's on the lazy side.

    For me, the keys are Sentiments and preferences.

    If a Sim is hurt or has a festering grudge with another Sim, it takes *forever* to let up, and that Sim is often going to be Sad, Angry, or Tense around the Sim they're hurt by or have a grudge with. This can lead to all kinds of challenges if they're living together. I had a Toddler who was always upset around her mother because of some perceived slight (I think a rejected hug or something).

    If you say "Yes" to every Like/Dislike suggestion, this can create some challenges, too. Say a Sim is Tense because they're around someone they have a negative Sentiment with. Anything they do that might get a Like/Dislike suggestion has a high chance of getting a Dislike suggestion. (This is also true if they're Uncomfortable, and possibly Sad.) I said Yes to a Sim disliking a type of musical genre--and she was *constantly* Tense or Uncomfortable when that genre was playing in the same room where she was doing something, even if she wasn't actively listening to it. This, of course, led to her disliking more things, such as Video Gaming. And since she was a Neat Sim, she was Uncomfortable when repairing a sink because of the mess, so this led to her disliking Handiness.

    Because Likes/Dislikes are new, there's no rules regarding them for the 100 Baby Challenge, so I decided to mess with her preferences and make her like almost every genre of music instead. But of course, you don't have to do it, and you can easily make a Sim miserable by having them dislike a bunch of regular activities (like Cooking).

    Now, whether or not you *should* have to go to all this trouble to make emotions more challenging for their Sims is a different question, and I understand if you would rather the game offered more challenge by default. I just thought I'd share my experience.

    ETA: I forgot to mention--when a Sim has a negative moodlet from being around someone they have a negative Sentiment with, their Happy moodlets fade quicker! This is helpful if you get a lot of positive moodlets from things like decorations or using upgraded items. Also, I believe the "nicely decorated" buffs have been nerfed. They don't last forever just because the Sim is in the room now.
  • The emotion system in Sims 4 is not very good, but it also ruined by everything giving mood modifiers. That started early, too, if you owned SIms 3 you got a ton of mood-altering lamps for free and it kind of ruined the whole concept to begin with and it has only gotten worse.

    What is the point of having an "emotion system" that they hyped so much back then, when every second reward object you get for a career makes emotions invalid? Especially after they removed the "Ideal Mood" requirement for promotions, something that at least superficially presented a challenge the first year or so of this game.

    But then this is how the devs deal with money, too. Your Sim becomes mega-rich very quickly by just lying on a coach doing nothing, basically. If you want the Repo man to come by you literally have to "fail on purpose".
  • My misplaced emotion is Trapped inside. No walls or roof while reading or playing an instrument around a campfire Traps my outdoorsy sim with board + 2. No walls no roof should trigger my happy outdoor moodlet+1 While doing an actual outdoor activities like Rock climbing or Roasting Marshmallows Meditative walks, even snow activities does not trigger anything. Every time winter rolls in I'm in danger of losing my favorite lifestyle because the lakes freeze and I can't swim or fish.

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