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Simmerville's avatar
7 years ago

Please improve on Mentoring other sims

I really hope the upcoming Uni pack will improve on the mentoring feature in general.

I've started a few private schools in my game, and one task is to connect Mentors. I plan to have 1 local sim mentoring each skill that can be mentored. Each Mentor will have a club to gather students at the school, or in some cases just meet students 1 on 1. As far as I know mentoring is limited to these 8 skills: Logic, Painting, Writing, Handiness, Fitness, Piano, Guitar, Violin

The available info leaves me confused, though, and from reading misc forums I see that I'm not the only one.

I found info that sims can mentor a bit randomly on more skills than the 8 mentioned, it takes a higher skill level than the student, you can only build the student's skills to so abnd so high level (4 or 5?), and probably a few more random details must fit the bill as most simmers don't really know for sure how this works. The Mentor trait seems to be needed only for speeding up the process.

So - here's to hoping EA had a look at the mentoring feature. I don't understand why a Mentor with Max Logic can't mentor a child in Mental. Or a Mentor with max Fitness can't mentor a child's Mortor. While a sim won't even need max Creativity to encourage a child's Creativity. And I do wish Mentoring would be possible for all the new skills, such as Singing, Flower arranging, Gourmet cooking and Acting. There are probably skills in the Magic pack too that would be good Mentoring. It takes so little in programming, the Mentor could just stand talking/waving arms next to the student, while skill building increases - the animations are already in the game - easy to add for more skills, but would make for so much more interesting game play especially for dynasty/generations playing. And probably very in handy with Discover University.

We might also benefit from a detailed guide on mentoring. I have this feeling I don't understand the feature, which probably stops me from benefiting from it.

2 Replies

  • "Simmerville;d-968240" wrote:
    I really hope the upcoming Uni pack will improve on the mentoring feature in general.

    I've started a few private schools in my game, and one task is to connect Mentors. I plan to have 1 local sim mentoring each skill that can be mentored. Each Mentor will have a club to gather students at the school, or in some cases just meet students 1 on 1. As far as I know mentoring is limited to these 8 skills: Logic, Painting, Writing, Handiness, Fitness, Piano, Guitar, Violin

    The available info leaves me confused, though, and from reading misc forums I see that I'm not the only one.

    I found info that sims can mentor a bit randomly on more skills than the 8 mentioned, it takes a higher skill level than the student, you can only build the student's skills to so abnd so high level (4 or 5?), and probably a few more random details must fit the bill as most simmers don't really know for sure how this works. The Mentor trait seems to be needed only for speeding up the process.

    So - here's to hoping EA had a look at the mentoring feature. I don't understand why a Mentor with Max Logic can't mentor a child in Mental. Or a Mentor with max Fitness can't mentor a child's Mortor. While a sim won't even need max Creativity to encourage a child's Creativity. And I do wish Mentoring would be possible for all the new skills, such as Singing, Flower arranging, Gourmet cooking and Acting. There are probably skills in the Magic pack too that would be good Mentoring. It takes so little in programming, the Mentor could just stand talking/waving arms next to the student, while skill building increases - the animations are already in the game - easy to add for more skills, but would make for so much more interesting game play especially for dynasty/generations playing. And probably very in handy with Discover University.

    We might also benefit from a detailed guide on mentoring. I have this feeling I don't understand the feature, which probably stops me from benefiting from it.


    A parent can mentor a child at the art table, but I think the interaction is 'encourage'. It does speed up the skilling process, and I don't think the parent has to have skill in painting. It also works with chess - I think that in that case, it's actually 'mentor'. I'm pretty sure there aren't any options for a child learning the violin, unless 'mentor' is only available if the parent has enough skill. I don't think there is anything a parent can do with a child on the monkey bars, but possibly the parent can encourage the child while swimming? I never have pools, so I haven't tried that.

    I agree that 'mentoring' possibilities seem to have been left out for skills added in later packs. Magic does allow a parent to teach spellcasting to a teen (or anyone else with lower abilities), and they can also help anyone to brew potions. More than one Sim can 'experiment' at the cauldron, and if they have the perk, all Sims taking part will increase their magic skills faster.
  • Sim 1 has "Mentor for tips" self interaction unlocked from an aspiration perk. Then sim 1 chooses which skill to mentor, sim 2 or a group of sims can interact with sim 1 with "join lesson" everyone watching the lesson will gain skill at 50-100% increased rate but it deducts some money every time before the skill increase is given out. If sim 1 can't teach anymore (skill is less than or same as student) then the student will get a notification to either stay or leave. If they stay, they aren't getting any more skill (and thus not paying any money) if the mentor's needs get low he can have a notification to dismiss the class or take a recess. Could work.

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