I'm very sorry for Your friend. I think that many of us have traumatic, bad experiences. :(
But games are full of tragedies and brutality. I'm a private teacher of Polish language and literature and most of my students (every age) playing in brutal games and the parents do not know about that (each, most of them do know really, but they do not reacting)...
The Sims is a funny, cartoonish game - always was. Maybe the deaths of Sims were not very funny, but most of their "adventures" were more like "Tom&Jerry style violence, like hit him with this huge hammer from Your pocket". This is not the problem, I think.
Ech, I have problem with English language... I think, that the major reason for Ts4 "emptiness" is the situation, when the game starts be more "alive". There is no problem for parents to see their children watch brutal cartoon (it's only a cartoon, no problem), but when the kids starts to watch movies, for example soup operas with "adult dramas" like complicated romances, cheats, divorces et cetera, the parents think, that this is not good for the kids. Maybe this is a reason, why EA do not want to make "deeper" life simulation, cancel some older solutions and cut the relationships between Sims to minimum.
But for me this is a dead end for this game and only brings more damages. Because still we have life simulation, still we can cheats but without consequences of ours decisions the results are even worse - for younger ones and for us, adult players, who wants to play with life in our own way and do not die from boredom.
To feel happiness You must feel some pain too to see the real difference, BTW. ;)
@Aericia Your english is fine :)
Yes, it (the fire, and the following events) were a traumatic experience- and not something the sims creators (or players) should turn into a joke. "Tom & Jerry violence" is not something funny either- it 'normalizes' violence. If people can't have adventures without violence then that is really telling about mentality.
And, by your logic... Saying that having cheating (spouses/partners) in the game "what a lesson for younger players? This is a family picture?". The same goes for violence. You say "when the kids starts to watch movies, for example soap operas with "adult dramas" like complicated romances, cheats, divorces et cetera, the parents think, that this is not good for the kids." Think about that. What lesson is it for kids (or anyone), when you allow violence?
And, lastly, "To feel happiness You must feel some pain too to see the real difference, BTW"... Not true. I feel sorry for those who think this way. You feel happiness because of happiness- not because of pain. When you feel pain, that is pain. Happiness does not come from pain (that is an unhealthy mentality). And, more often than not, pain steals happiness- it does not give happiness, nor does it make someone recognize happiness... That saying comes from unhealthy-minded people who want that to be a thing. The two things are entirely separate. ;)
As for making the game more 'alive'.... That doesn't mean adding in mentally unhealthy things. A game can add liveliness without having violence, cheating on spouses, and other unhealthy things. The creators need actual creativity though. The game feels empty because it is repetitive, without any actual creative insight. Creative isn't doing what's been done before (ie: violence, cheating, etc.). Creativity is creating something (truly) new; showing people how to have fun with 'life' (not meaning 'realistic', but creative- like the magical wishing wells we have in game)... Give them something truly fascinating, and engaging. That type of creating shows creativity, and adds real interest. There are (sadly) thousands of other violent, vile 'games' out there- so EA/Maxis team are not standing out at all, nor is the game. I love the sims, because it has potential (in the right hands).