SMALL BUSINESS SYSTEM
BUSINESS PERKS
Getting Perks
You gain Perk Points as you level up your Renown (star) level. You get 2 Perk Points per level. Some Perks have multiple tiers, becoming stronger with each unlock, while others are a single tier. None of the Perks have requisite Perks earlier on, (you don't need the Tier 1 Schemer Perk, to get the Tier 2 Schemer Perk etc) you just need the Renown level for it. You can also refund Perk Points to redistribute them later if needed.
Alignment
They fall into three Alignments: Schemer, Neutral and Dreamer. Simply choosing the Perk doesn't seem to effect your Alignment, however, using them (and other Alignment interactions that aren't Perk-locked) does. There are also ways to use Schemer Perks for good, and Dreamer Perks for evil that likely weren't considered, so it does balance out a bit.
Passive vs. Active Perks
Perks have two types: Passive and Active. Passive Perks are on by default, and you don't need to do anything for each individual use of them. A few have toggles, for when you want to turn them off (e.g. Bartering can be toggled off after purchase, if you want to go back to cash payments only). Active Perks require an interaction from the player to be used (e.g. picking a customer to sell an item to).
Tier 1 - Hopeful Hustle
😈 Sway to Buy
[Sim Name] gains the ability to persuade customers to buy any items set out for sale on Retail Displays. What magic is this, you ask? Who cares, so long as it works! Though there's always the risk of customers seeing through the technique, selling has never been this easy!
▪️Active Perk
(Note: This is only really useful if you are selling items in your business. I can be used to sell expensive items, short-dated food, things that have been sat there for a while or just selling particular items to particular Sims (you choose both the Sim and item). It's also good for selling more personalised items to appropriate Sims, like photos/paintings you just did of them or their loved-ones. Just don't overuse it if you are aiming for a Dreamer alignment.)
😐 Leave a Tip? (1-3)
While the Business is open, customers will feel more inclined to apply a digital tip and add a few extra
Simoleons on any payment made to support [SimName]'s Business. Investing further in this Perk will make customers even more generous.
▪️Passive Perk
(Note: This is a good one to get early if you have Perk Points but aren't particularly interested in any of the other things you have unlocked. The Simoleons add up over time, especially in the higher tiers, adding potentially hundreds to daily profits.)
😇 Inspiring Business Story
[SimName] can share [their] Small Business journey to inspire other Sims and strengthen their relationships. [They]
might also bore them stiff and damage their relationships, but that shouldn't stop [them] from sharing lessons learned along the way!
▪️Active Perk
(Note: This one is kind of hit-or-miss. Probably the most useful in a business where Sims are doing skills boosted by the Inspired emotion, as it would increase customer skill gain in those instances potentially leading to better reviews. It could also be handy in certain challenges, like ISBI, to prompt creative behaviour in uncontrollable Sims.)
Tier 2 - Striving Startup
😈 Fake Payments
[SimName] has gained image-editing software dexterity, allowing [them] to fake payments for household bills and employee salaries. What could possibly go wrong ?! Only possible fines from the Business Bureau, that's all!
▪️Active Perk
(Note: Great early on if you build/place a more decorate business and need help with the bills.)
😐 Going Viral (1-3)
Simfluencers have been visiting [SimName]'s Small Business and generating a huge buzz. While the business is open, [SimName] will see an increase in customer satisfaction. Investing further in this Perk will generate even more buzz...
▪️Passive Perk
(Note: I haven't played with this much yet, will add info as I do.)
😇 Employee Bonus
[SimName] will be able to give Bonuses to [their] employees, empowering them to do a great job. If successful, the employee's needs will be fulfilled based on the amount of the Bonus. The Bonus could be taken negatively, resulting in depleting the employee's needs more quickly.
▪️Active Perk
(Note: This interaction is only available on Employees whilst the business is open.)
Tier 3 - Neighborhood Gem
😈 White-Collar Robbery
[SimName] gains the ability to swipe objects regardless of their skills or traits. With this perk, [SimName] can enter restricted business areas and grab precious stuff, since, you know...it's just sitting there...
▪️Active Perk
(Note: It would really be a shame if the new rival bakery had their Employee-only Cupcake Factory stolen...)
😐 Muscle Memory (1-3)
[SimName] spends so much time in [their] Small Business doing the same tasks over and over, and naturally [they have] become quite deft. With this perk active, [SimName] will have a much easier time gaining skills while the business is open. Investing further in this Perk will boost skill gain even more...
▪️Passive Perk
(Note: Particularly good for Sims who plan to Lecture/run Classes, Mentor, Overachiever/Genius Sims, or challenges where various skills have to be maxed in a timely manner. Honestly, no downsides other than less Perk Points to spend on profit-making abilities, so I guess it depends what your sim wants to gain more.)
😇 Chug the WUTANT
[SimName] can now chug the Wutant, a special, off-market energy drink which grants [them] a much-needed boost, making [them] highly energized while [their] needs drain slower for a day. Of course, there is a guaranteed consequence, but what's a little gain at no risk?
▪️Active Perk
(Note: Fills all your needs and keeps them pretty much full for 24 hours. Once it runs out though, your Sim crashes for a full-on sleep, not just a nap. Also has a strong Energized moodlet for the duration. Especially handy for Sims who only open businesses on their days off, or those who need a few extra hours to refill the shelves with craftables. Could also be great for training Energized-boosted skills like Fitness or Nectar-Making)
Tier 4 - Community Staple
😈 Fire Starter
[SimName] gains the ability to "accidentally" start fires on [their] lot objects. Thanks to a contact at the insurance company, [they] will receive increased payouts on lots where [their] Business can be opened. Fires can be started on other lots with no financial gain, only eliciting pure chaos.
▪️Active Perk.
(Note: One for the pyromaniacs/deviant Simmers out there. Particularly good for ruining rival businesses. Insurance payout seems to be around 150% of the item's original cost, from what I've seen so far, so if you can burn thing safely you could profit off of this alone.)
😐 Invest in SimoCoin
[SimName] gains the ability to mine Simo Coin on a Computer, at the cost of a few Simoleons. The Computer will exclusively mine for several hours and may produce significant Simoleon gains. It is the ultimate promise of wealth, just keep an eye on the electricity bill!
▪️Active Perk
▪️Requires Simoleons.
(Note: Costs 100 Simoleons + extra power to mine SimoCoin, and it seems profitable over time. Probably worth investing in solar/wind energy or combining with Fake Payments so you don't have to pay the electricity bills.)
😇 Customer Appreciation Day
When using this perk to open the Business, all goods, services, and Entrance Fees will be FREE. Customers are guaranteed to have a positive experience at the Business, developing a positive relationship with [SimName] much faster, and have a high chance of gaining the Adoring sentiment with [them]. Who needs Simoleons when [SimName] can build Renown by treating [their] customers for a day?!
▪️Active Perk
(Note: Great way to boost Renown, by sacrificing profit. Consider removing expensive stock and replacing with hoarded cheap/common items, or cooking free recipes from gathered/home-grown produce for the free days. This could also be used for chaotic reasons if, for example, your freebies happened to contain Bizarre Fruit or Pufferfish...)
Tier 5 - Local Legend
😈 Ultrasonic Whistle
While the business is open, [SimName] will carry around a hidden device, regularly playing a high-pitched noise that will force some nearby customers to leave. Not to worry, new customers will come right in, and no one leaves before they pay their Entrance Fees!
▪️Passive Perk. Can be deactivated at a Small Business Sign, Ticket Machine, or Computer.
▪️Conflicts with Irresistible Scent
(Note: Best used in combination with a one-off Entry Fee for maximum profit.)
😐 Irresistible Scent
While the Business is open, a waft of irresistible scent will fill the indoors. Customers will not only find the place smells AMAZING...they are more likely to stay around longer!
▪️Passive Perk. Can be deactivated at a Small Business Sign, Ticket Machine, or Computer.
▪️Conflicts with Ultrasonic Whistle
(Note: Best used in combination with an Hourly Fee for maximum profit.)
😇 Bartering
While the Small Business is open, customers may offer to pay in rare collectible items instead of Simoleons helping [SimName] to complete [their] collections!
▪️Passive Perk. Can be deactivated at a Business Sign, Ticket Kiosk, or Computer.
(Note: This one is great for Sims running Museums, crafters that use collectibles (like Gemologists/Florists etc), collection shops or Collectors/Geeks who just want to find ALL THE THINGS! Profit will be variable, but better if your merchandise or services are on the cheaper end of things. Packs also effect profit here, with JA making this WAY more profitable due to potentially receiving collectibles worth ~10k. Haven't checked if we can Barter as played Customers.)