"LiELF;c-16942897" wrote:
"TheGreatGorlon;c-16942744" wrote:
I think EA and Maxis greatly discredit the power of "hype" and how teasers and "this is what we're working on" videos can really build up a burning desire in players for that content. I've played many different online games, and they periodically release teasers and even really early versions of bits from upcoming content, and even something as mediocre as a plant that might be found in the world can spark people to get excited wondering what kind of world might spawn such a plant, and so forth. Even Pokémon has taken this approach after the last like 8 years of having the entire Pokedex datamined when early copies/demos got out - with Sun/Moon they started slowly releasing new Pokémon over the course of like 3 months as the global release date approached, and this was an amazing way to get people excited for the new games. EA and Maxis should really take this approach when it comes to Sims content. It doesn't even have to be something big - like I mentioned above, even something mediocre like a counter or a chair could spark imaginations and give us something to theorize and get excited about.
Their inability to do this, which is fairly simple in my eyes, tells me that there's probably a lot of inconsistent upheaval in their production queues, or that EA doesn't have faith in the product to the point where they think building hype will result in a let down.
According to statements from the devs, there are actually legal obligations to adhere to that restrict their ability to talk about future content. It goes beyond company policy. I believe Grant said it was tied into Federal restrictions. I'm not sure exactly what those laws and restrictions say, but that's what was explained.
Yes they are right to be careful
Don’t Game Your Players a bit of the rule they are attaining to.
They do not want to mislead their players by showing them something early and then deciding to remove what they showed them later in the development.
Example: Say if a company advertised their new game 4 months before release. In the center of the trailer, it was a huge tree and it had sparkles and smoke and fire shooting out from the tree.
Later the company found that all the sparkles and smoke, fire shooting out of the tree caused to much lag and replaced it with just a rainbow colored tree.
So that would be wrong, the people got hyped because of the tree that they saw.
This could be why they only want to show us what's in the game much closer to the release of the game.
I have seen us simmers try to get things changed from what we saw in the trailer.
Now that is what they do not want, they want to show us what we are getting in the game and not change what was advertised.
Some simmers were very demanding about what they wanted to be changed. So that puts them in a bad place, or between a rock and a hard place sort of speak.
Not to blame us but we simmers could be partially the blame for them keeping it under lock and key up to the last days.
We only think of it as our Sims game, But they look at the business side.