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- Here is the thing, I wouldn't want magic to be a skill like when your Sim autonoumsly tells a joke and viola they have gained a skill. Or when your Sim autonomously does a mean interaction and viola they have a skill. It has to be a life state or all Sims will again be the same.
- paradiseplanet27Seasoned NewcomerYou forgot the third option:
https://i.imgur.com/DY7Q5nb.jpg - RememberJoySeasoned Novice
"paradiseplanet;c-17143712" wrote:
You forgot the third option:
https://i.imgur.com/DY7Q5nb.jpg
How would you go about doing both?
If everyone can do magic, what would be the point of a different life state? - I would love it to be a life state that is a recieved life state like vampirism and being a mermaid, but now I see that a skill would also be cool, since they can create awesome hybrids!
- My answer would be both... there should be a skill for you to be a better wizard/witch than the other ones...
- I prefer a mix too.
Magic itself I'd want as a lifestate, sims pick up too many skills "by accident" imho and I want magic to be exclusive and rare, plus it would add new CAS items exclusive to that lifestate adding more variety (at least to my selfmade sims)
and add a few "not really magic but also part of the realm"-skills everyone could learn.
if I absolutely had to choose I'd take lifestate but with the option to turn an existing ordinary sim into a witch/warlock just like vampires and mermaids, cause I got a sim just perfect for it. - Karamazov123Seasoned HotshotWhat about a trait? A trait that can be unlocked in the aspiration rewards shop, can be inherited, and can given to sims through some in-game quests/items/CAS somehow. There's no secondary form for a witch. That way, other occult states can also be witches.
Magic-related skills can only be learned by people with this trait, meaning that non-witches can't pick them up by accident. The trait could also be removable, allowing sims to de-witchify themselves if need be. - Eugh I’ve had a grim realisation!
What if there are no witches/ wizards and it’s just a skill to learn? No new life state, meaning this new skill is available to anyone and everyone, fitting the broader sense of the title “realm of magic”. All this talk about multiple occult’s would be out the window lol - ValiantRedKnightNew Spectator
"Gordy;c-17144533" wrote:
What about a trait? A trait that can be unlocked in the aspiration rewards shop, can be inherited, and can given to sims through some in-game quests/items/CAS somehow. There's no secondary form for a witch. That way, other occult states can also be witches.
Magic-related skills can only be learned by people with this trait, meaning that non-witches can't pick them up by accident. The trait could also be removable, allowing sims to de-witchify themselves if need be.
That would be great! I know some people don’t want vampires/aliens/mermaids to be able to do magic, but it seems unfair that just because somebody doesn’t want something nobody else can have it either. "HimRumi;c-17145763" wrote:
I find the magic-life state exclusivity more appealing probably because it makes magic more unique and hidden while maintaining its secrecy. Magic isn’t something everyone suddenly happens to learn, it could be your either born with it or it’s generationally passed down through an enchanted object.
Maybe the possibility of distinguishing the difference between magic and spells. Non-supernaturals can practice spells and supernaturals can practice magic snd spells. Seems like a win-win to me.
Unless you try to zap a townie (like in TS1) and they zap you first, because they also have a skill. Does anyone remember you didn't have to learn magic at all in TS1, but if you tried any magic spells on Bella, or any other townie, she or anyone else would thawrt that spell because they had skills, too.
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