Forum Discussion

texxx78's avatar
5 years ago

Sentiments and Rotational Play

Do you think that sentiments will work well for rotational players?

I have read that sentiments wear away kind of fast. I'm afraid they become obsolete for rotational players, specially when playing with a lot of households...
  • Just thought I would report back here as I have been playing my rotation game for about 2.5 sim weeks, through 13 households so far, and decided to have a look back at some of those played to see if they still had sentiments. I could only find two households which still had any, as follows:

    This one from about 3 sim days ago, you can see that the green level on the sentiment has dropped:
    https://dl.dropbox.com/s/ztw11wwv6c764ob/Screenshot%202020-11-22%20184337.png?dl=0

    This one from about 7 sim days ago, I'm guessing this is a stronger sentiment as it is from longer ago and the level is higher than the Closer From Happy Memories one above and the green is a darker colour:
    https://dl.dropbox.com/s/rosl16kisso9knk/Screenshot%202020-11-22%20184505.png?dl=0

    I found no other sentiments for anyone, so they obviously do fade and then disappear whilst you are playing other households.
  • I always assumed that anything ephemeral like emotions and needs were just dumped when you changed away from a household?
  • "babajayne;c-17718457" wrote:

    ETA: To clarify, a sentiment is mutual. So when you are playing either family A or B in your scenario, the decay would make sense.

    Well, not exactly mutual because I think for the first time ever in a sims game, two sims can have a different feeling towards each other, but maybe the two different sentiments are being affected simultaneously at least.

  • Joanne_Snow's avatar
    Joanne_Snow
    Rising Traveler
    "Duvelina;c-17718464" wrote:
    "SimTrippy;c-17718461" wrote:
    "crocobaura;c-17713795" wrote:
    "Sharonia;c-17713778" wrote:
    I’m a bit sad to hear that the sentiments just fade away. I was rather hoping they would be more like memories and have longer impacts on the Sims lives. I also play rotationally and I’m wondering about this too.


    I think it was Graham who said that sentiments last for varying lengths of time and they fade away, but you can also prolong the sentiment by repeating the action that caused it. Frankly I wouldn't want my sims stuck with strong sentiments their whole life, I think it's normal that they fade away after a while. Now we need to see how long certain sentiments last by default, for some sims they may last longer depending maybe on their traits. I imagine it will be possible to mod them if you want certain sentiments to last longer.


    I really wish they'd consider traits for things like this. Like melancholic sims should hold on to sentiments longer than cheerful ones, jealous sims should hold a grudge about cheating for the rest of their lives, child-hating sims should develop grudges against children far more quickly and easily than family-oriented sims and they should last longer etc.

    I'm sure it doesn't work like that but it would actually be a really nice way to make the traits we pick more impactful as well.


    That's actually an awesome idea. I wish they'd have done that.


    Me too - if they can't make the traits better, adding in stuff like this still offers them a genuine opportunity to repurpose them in far more meaningful ways. But given that they've said sims don't all have the same sentiments toward the same events, maybe there is at least something like this in place? Really quite curious to find out tomorrow!
  • "IngeJones;c-17718530" wrote:
    Just what is going to happen if a sim has a "loves outdoors" trait and an "indoorsy" lifestyle? What sentiment will he get from standing on his doorstep?


    I think they will get those same sentiments that sims with love outdoors trait get when they don't leave their house for a long time. This also includes the lot. Maybe the indoorsy lifestyle will differentiate between their garden and the neighbourhood park?
  • "IngeJones;c-17718530" wrote:
    Just what is going to happen if a sim has a "loves outdoors" trait and an "indoorsy" lifestyle? What sentiment will he get from standing on his doorstep?


    If they’re an outdoorsy Sim they shouldn’t get an indoorsy lifestyle unless you keep them inside all the time which defeats the purpose of the trait.
  • "crocobaura;c-17718536" wrote:

    I think they will get those same sentiments that sims with love outdoors trait get when they don't leave their house for a long time.


    Those are emotions though the ones they get from their traits. I wonder if they can have a "stir crazy" emotion from their loves outdoors trait at the same time as a "this is nice and cosy" sentiment from their lifestyle?

  • "pepperjax1230;c-17719275" wrote:
    "fullspiral;c-17719170" wrote:
    I'm very interested to dl this feature with the patch after work today. I'm hoping it changes things up and makes it interesting to play my sims again.

    Aww @fullspiral you haven’t been playing?


    No. Not at all. At least not live mode. Built a few things here and there, but that's about it. I would love to play again....with "interesting" differences to my sims.
  • @Harukotyan can you let me know thr workaround? My game is crashing ?
  • "Harukotyan;c-17724138" wrote:
    "telmarina;c-17724104" wrote:
    @Harukotyan can you let me know thr workaround? My game is crashing ?


    @telmarina it's in the header of the forum, here's the direct link to the thread with instructions - https://forums.thesims.com/en_US/discussion/983645/crashing-with-the-november-10-update - in short you add the -nosound argument to game properties. But this works only for PC/Mac not for console.



    Thank you so much!!!