Forum Discussion
5 years ago
More interesting (in my opinion) would be for them to tell shareholders how many of the players that received a free copy of base (given away several times) did had they continued to maintain retain (keep buying and playing). That would be interesting to know if those new players kept buying and stuck around and or how they plan on keeping those players as returning customers. Oh, and if by active players they meant that at any given point in time there were x amount of people playing the game or just on the gallery, and or if they meant x amount of players over a running total of months or just at one point in time. I actually don't think it's fair to compare the pc game to the mobile game, and filled with microtransactons like buying recolors, to 'active' players and or within an iteration's lifetime but format to format would be a better breakdown in my opinion. Maybe more people play Sims mobile than the pc game with such vague numbers. How many console players, how many pc gamers, how many Mobile players would be more interesting to me. And did they give away those games away for free several times to reach the numbers. ETA: And if since it's numbers for 'The Sims' does that mean they aren't counting Sims Free Play in there, too? I think they are saying across all platforms which isn't a great reflection on a game but more interesting to know the break down of which type of players stuck with them for several months or years in a row and how many who got games for free dropped out.