Forum Discussion
- I want bug fixes right now, not new content.
- SEREFRASSeasoned VeteranAll fixes done please. Including the babies being objects, ground plants reverting, Aliens not having the same copy to in CAS just like the Vampires, the poor Mermaid & Werewolf glitches, etc, etc...
Then & only then a new game. - I haven't played 4 that much recently, so if they released a pack that's high on my wishlist it'd bring me back to playing so that'd be more important to me. I think rather than bug fixes replacing/postponing DLC I'd rather they replace some updates, for ex I would rather have bug fixes than curved walls, townie makeovers, phone overhauls, body hair, scenarios, etc. Don't get me wrong I'm glad they're adding those things, but I'd be fine with waiting another year for things like curved walls if it meant big issues got fixed first
- OldeSimsFanSeasoned Rookie
"SimsLovinLycan;c-18159823" wrote:
The bugs have gotten completely out of hand. Between that, the player railroading, and the half-baked female werewolf customization, it's almost like either a) the devs don't want to work on this game anymore or b) EA is trying to kill the franchise. Really, the amount of problems with TS4 are really starting to look like the gaming equivalent of shoving a show into The Friday Night Death Slot.
If some of the youtuber reports are remotely accurate it may be both. The gist of the several seen is that working conditions are miserable, pay is low, QA is all but ignored (only 6 QA types for the latest pack), and the focus being on quick revenue for minimal investment. I know EA is a business, but if a business produces an inferior product with lousy support buyers will eventually take their $ elsewhere. When was the last time you visited a Yugo showroom? The various claims about TS$ being around for years more notwithstanding, it is increasingly obvious EA doesn't care. "Oldeseadogge;c-18161787" wrote:
"SimsLovinLycan;c-18159823" wrote:
The bugs have gotten completely out of hand. Between that, the player railroading, and the half-baked female werewolf customization, it's almost like either a) the devs don't want to work on this game anymore or b) EA is trying to kill the franchise. Really, the amount of problems with TS4 are really starting to look like the gaming equivalent of shoving a show into The Friday Night Death Slot.
If some of the youtuber reports are remotely accurate it may be both. The gist of the several seen is that working conditions are miserable, pay is low, QA is all but ignored (only 6 QA types for the latest pack), and the focus being on quick revenue for minimal investment. I know EA is a business, but if a business produces an inferior product with lousy support buyers will eventually take their $ elsewhere. When was the last time you visited a Yugo showroom? The various claims about TS$ being around for years more notwithstanding, it is increasingly obvious EA doesn't care.
That's a good point. EA is notorious for killing both studios and franchises, usually milking the cow for all it's worth as they run it through the slaughterhouse. Combine that with the way the company treats its employees and the fact that the company has basically designated The Sims as a "girl game" (the gaming industry is notoriously half-hearted about the development and final quality of games aimed at female audiences, with many ending up as mindless shovelware titles)...and you can see how the box of figs to be given became empty around here.
My suspicion is that there will be no TS5. They'll milk TS4 for all it's worth in its current "Friday Night Death Slot of Gaming" state until they either can't add anything else to it without making it too bloated to function or a pack comes out that fails to make back more than a certain amount above its development budget. At that point, they'll cancel the whole franchise, what's left of Maxis will be dissolved just like the other studios EA has killed, and simmers will have to cross their fingers that Paralives or a similar spiritual successor will fill the void.- I doubt everything you just stated. Sorry. 5 billion dollars should be enough to fix all the bugs ten times over.
- I doubt this is about specs... or is it? Still, the game is unplayable on my end. Another reason I fear they should focus less on DLCs. I would have hoped, however, they would fix the bugs before adding to the game.
I never should have updated, though. That was what officially killed it. - id like to be able to downgrade my game in case patches as horrid as this become a common occurrence
- ChadSims2Seasoned Novice
"LeGardePourpre;c-18165073" wrote:
"Gamer_34567544;c-18165064" wrote:
I doubt everything you just stated. Sorry. 5 billion dollars should be enough to fix all the bugs ten times over.
It's impossible to know everything at 100% .
And it's worse when other people more or less tired are working on the same project.
Keep in mind they are humans, they make mistakes like everybody.
The game is different for everybody, for example I had none of these bugs in my game (Aging and Fame are off).
If I was an EA employee I wouldn't find them.
If you were an EA employee who is testing if features are working, you would have both aging and fame on. I actually have aging and fame off and I noticed fame being added to a Sim and my Sims ready to age up when that has never happened before. So if I can easily catch it so should they. - Gamer_Cat24Seasoned RookieI want more DLC packs, however, I chose the bug fixes.
I don't buy packs right away, except for Paranormal and Werewolves, because I have seen people having to deal with the bugs.
The packs seem like they were made to be stand alone, like if you had the base game and the specific pack, it would be fine. The thing is that most players have more than one pack, and it sometimes feels like the packs don't mesh well together, and causes glitches. Even some packs feel like they should've done a couple more test runs before it was released.
So, even though I want more DLC, I would rather have the bug fixes.
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