Forum Discussion
crocobaura
2 years agoSeasoned Ace
"AncientMuse;c-18295860" wrote:
The biggest problem with a concept like time travel, particularly travelling both into the past and future, is that a pack such is that would require a huge budget in order for it to be fleshed out properly... two worlds (past and future), two sets of bb and cas (past and future), etc. And as we all know, EA seems to be keeping the purse strings very tight, limiting the dev team to what they're able to add into a pack.
Case in point: the recent Horse Ranch pack and its limited features.
As much as I would love something like a time travel pack, I just don't see how a time travel pack could be properly fleshed out with such a low budget allowance. Never mind 'properly fleshed out'.... I just don't see how such a pack could be made at all with how limited the packs seem to be getting these days?
They could add current day world and same world in the past. Sort of like Henford on Bagley today, but with a version in the past in which modern stuff does not exist. If we go back to medieval time there is no unusable phone booth in front of the bar and you need to use only off the grid stuff, or if it's not that far in time, there is a phonebooth and it's functional. Kind of like a decades challenge, and certain objects could be available and functional depending on time period you are in. Because of the many time periods possible, I think it's best they make them as travel packs, and don't limit the feature to just one pack. They could make time travel a basegame feature, and then add various time travel options to all other game elements.
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