Forum Discussion

The-Muzickmage's avatar
6 years ago

Teaching Career...... majorly dissappointed.

The teaching career was one of the main reasons I waited for the university pack to come out, while hoping it would be added.... and finally... there it was... ready for my sim to dive into. Now I admit. A bit of my dissapointment is self inflicted. Because of the GTW pack I wasn't expecting all the rabbit holes. And to not even have a better grad ceremony option.... I mean come on right? But still, I was doing well to stay mostly positive.

I signed my sim up for the Psychology Degree (to become Professor), worked through the terms and earned an A+ (Honor) diploma. And then.... eagerly got my sim into the Professor career. What a useless journey.

For starters. Level 10 of the career only has my sim working 3 days a week. And.... I guess what they say IRL is true. Teachers don't get paid much.... because my sim, as a Professor, with an honor degree in psychology, only earns 2,238 per work day... for a total of 6,714 per week.

Now of course, I can tutor students online. And what a great plan that is. It takes 3 and 1/2 sim hours of online tutoring to earn.... wait for it..... 175 simoleans. Lets ignore the fact that I can catch 500 simoleans of fish in an hour, or find hundreds in trinkets on the Sulani beach, or.... simply create and sell 1 painting for well over 1000, again, in less time it takes to tutor students online for 175. (if it only took maybe an hour for the tutoring then I wouldn't really complain)

I figured maybe go to the Foxbury campus and tutor there instead of the online thing. NO. Don't do that. I started the tutoring at 10:47am. Finished at 3:54pm, and earned.... 90 simoleans. In short... stick to tutoring online if you're going to tutor at all.

The "write scholary paper", and "plan lecture" options (computer/career/educational career) do absolutely nothing except give you something like confidence boost for a few sim hours, and the teachers portfolio is only for grading student's homework which also does nothing except build the logic skill.

And... that's it. As a professor.... I get to work 3 days a week and earn a big paycheque of NOT even 7,000 simoleans for the whole week. If the professor was able to work 4 days a week, that would have been a bit better at 8,952. Then with some quick raises, and a few bonuses tossed in, it would have been easier to accept.

I'm hoping i'm missing something. That's its not as bad as i'm thinking. If I am, please point it out to me because currently..... I am absolutely majorly dissapointed at how empty, and a complete time waster the professor career is.
  • "muzickmage;c-17326236" wrote:
    The game offers the illusion that all professors work part time as teachers, and write books, or go on scavenger hunts or something in their extra time. That's not exactly accurate.

    For starters. Most books are written by doctors in their field, and more so than not, a non-doctorate degree professor will mostly just contribute to the book by helping with a chapter, or some level of consultation to the person who is actually writing the book.


    When I went to university, most textbooks were written by the professor for that class. However most professors hold doctorates in other fields than teaching and took up teaching as a way to apply their academic knowledge or to subsidize their research. The only ones who might have teaching as their core studies are Education professors. This may have changed since but I doubt it.
  • Is it teacher really ? I mean it looks like it's just university professor, I wanted elementary school and high school teachers. And I wanted the career to be active.
  • None of the career rewards are exciting, for Education or any of the new DU careers. None of them have auras. I like to collect these over the generations, creating spaces that influence their moods to help with skills, so I’m disappointed about that.
  • My professors in college were all law professionals; police officers, probation officers, a criminologist who wrote books and offered commentary on true crime tv, and lawyers so it makes sense to me that they only teach a few days a week and spend their time in other professional ways
  • > @Tomatplante said:
    > (Quote)
    >
    > Or if you have Jungle Adventure, have archaeology be one of their fields of research. Then they can go on field trips to Selvadorada and sell authenticated artifacts, which is quite profitable.

    > @muzickmage said:
    > (Quote)
    >
    > The archaeology idea sounds interesting. Though my career title is "Professor". It doesn't say... Professor of "what". Maybe I could work in an "Archaeology Professor" idea.
    >
    > Thanks for the post. I'm going to give that some thought.

    They can also take up music and write their own adventure theme music :D
  • SheriSim's avatar
    SheriSim
    Seasoned Hotshot
    I agree with many of the other simmers here. Working about 3 days a week sounds a bit right for a Professor. I haven’t got DU yet, but by reading what the other simmers have written it sounds like you could pretend to be a Professor oof something in many areas, Botany (12 perfect dragon plants inside will bring in quite a bit of money) as a Professor of Art you could paint and sell them on the side, an Archeologist Professor would have time to visit The Jungle to earn money (or find rare shells and such at the beach in Sulani). If he taught Music, he could busk on the side ( or in a lounge). Whatever was his area of study, he could write books in his Profession. If he taught Computer science he could program, make apps, etc. on the side, I had one Business Professor in college that had his own Partnership that made and sold Quiche ( not sure how much you can actually make setting food in the sims however, maybe you can make more selling rare food). It just seems like there are so many areas you could make money in if you were a Professor in that area. Of course I love the active careers that came in GTW. It would have been nice if they had made being a Professor an active career, possibly teaching University students. If you have GF, you might even be able to become a celebrity Professor.
  • keekee53's avatar
    keekee53
    Seasoned Newcomer
    The actor career makes no money so I am not surprised teachers would not make any either. It is real shame that gardening, painting and writing makes so much more money than the careers. I thought University would give a boost in salary?? Is that the case??
  • Really! I was very disappointed with my teaching career. I think I ended up creating a lot of expectations.
  • The game offers the illusion that all professors work part time as teachers, and write books, or go on scavenger hunts or something in their extra time. That's not exactly accurate.

    For starters. Most books are written by doctors in their field, and more so than not, a non-doctorate degree professor will mostly just contribute to the book by helping with a chapter, or some level of consultation to the person who is actually writing the book.

    When it comes to professors working only 3 days a week.... I recall 2 of my professors in particular who would have fit this schedule.... my spanish professor, and my history professor. (not the most popular subjects).

    However..... economics, math, english, psychology, and sociology (for example), the more commonly filled classes, had multiple professors working full time to keep up with the student damand. There were 3 full time economic professors at uni when I attended (long ago).

    Apparently, EA/Maxis decided to base their professors (in game) on the schedules we can attribute to my old Spanish Professor... rather than the schedules the economics professors tried to keep up with.

    I don't mind the professor degree earning less per hour than the other game careers... if EA/Maxis wanted the professors in the game to be the least profitable career... that's fine. But, to have them (a) not just earn very little money per hour in comparison to other careers, but also (b) work less days than the other career directions as well.......

    ...... that put professors at an overwhelming deficit behind pretty much every other profession.

    Its just crazy that I can make more money per day (or at least as much) as an honor degree graduate by simply creating and selling 2 paintings without any uni training, or active career in painting. Or by catching fish, or scavenging for trinkets. etc.

    IMO, the university pack not only highlighted, but also contributes to, a major inbalance in how we earn money in-game. When I had a celebrity musician struggling to keep up with earning money as quickly as a highschool student selling paintings in her free time..... a celebrity vs a highschool student.... that to me is sounds like the game is suffering from an economic problem. (5 paintings per day earns about, or just under, 40,000 simoleans a week.) It was quite the struggle to keep my celebrity musician at 40,000 plus per week.
  • SilentK008's avatar
    SilentK008
    Seasoned Newcomer
    "muzickmage;c-17326236" wrote:
    The game offers the illusion that all professors work part time as teachers, and write books, or go on scavenger hunts or something in their extra time. That's not exactly accurate.

    For starters. Most books are written by doctors in their field, and more so than not, a non-doctorate degree professor will mostly just contribute to the book by helping with a chapter, or some level of consultation to the person who is actually writing the book.

    When it comes to professors working only 3 days a week.... I recall 2 of my professors in particular who would have fit this schedule.... my spanish professor, and my history professor. (not the most popular subjects).

    However..... economics, math, english, psychology, and sociology (for example), the more commonly filled classes, had multiple professors working full time to keep up with the student damand. There were 3 full time economic professors at uni when I attended (long ago).

    Apparently, EA/Maxis decided to base their professors (in game) on the schedules we can attribute to my old Spanish Professor... rather than the schedules the economics professors tried to keep up with.

    I don't mind the professor degree earning less per hour than the other game careers... if EA/Maxis wanted the professors in the game to be the least profitable career... that's fine. But, to have them (a) not just earn very little money per hour in comparison to other careers, but also (b) work less days than the other career directions as well.......

    ...... that put professors at an overwhelming deficit behind pretty much every other profession.

    Its just crazy that I can make more money per day (or at least as much) as an honor degree graduate by simply creating and selling 2 paintings without any uni training, or active career in painting. Or by catching fish, or scavenging for trinkets. etc.

    IMO, the university pack not only highlighted, but also contributes to, a major inbalance in how we earn money in-game. When I had a celebrity musician struggling to keep up with earning money as quickly as a highschool student selling paintings in her free time..... a celebrity vs a highschool student.... that to me is sounds like the game is suffering from an economic problem. (5 paintings per day earns about, or just under, 40,000 simoleans a week.) It was quite the struggle to keep my celebrity musician at 40,000 plus per week.


    You know what. I see it as a perk that your sims has to devote less time to work at the higher levels because then you can pursue other interests or spend time with digital kiddos so that part is no problem for me.


    I am really REALLY in your corner when it comes to matters of simoleons. Really, it is like the day-job is the eccentric hobby and all sims should just get an easel and make some real money.