"NorthDakotaGamer;c-16263248" wrote:
The game is meant to be played as you want them to react. Of course, leaving the Sims to automously react is not going to give the response you may want. When I play, telling the story, I direct the reactions I think should occur. I do this by using my own imagination.
9 times out of time in my games if I leave the sims to react there is no reaction lol Clearly yes this is a game where you are meant to control every single reaction to every single event but I find that's dull after a while. What if I don't want to imagine my sim is angry she caught her spouse cheating? What if I want her to have a genuine reaction based on her personality and values? She won't. She will get a moodlet and that is it. That's definitely using your imagination alright to create a scenario that's not there.
For me its about balance. I don't want the game making major changes and decisions but basic things like teens sauntering in at breakfast I want a reaction even if its a very basic look of horror or eye roll or something. Why would I want to imagine in my head a scenario that's not there and give her emotions or feelings they clearly don't have? I.e say you are playing a sim who is very strict and the teen skips school and has poor grades. Currently there's no consequence for that and the player has to imagine a scenario or create a false scenario where maybe you have the sim do an angry interaction to the target sim. They may be angry but its not about the skipping school but its down to players imagination to pretend that the angry conversation is. But wouldn't it be better to have that scenario actually be a reality in the game? Wouldn't it be better to have the real thing than imagining? It's great some people can get over this barrier, for me its immersion breaking and limiting my imagination.
It's like when I watched a sims 4 LP, the sim was showing as "happy" and the youtuber kept saying how upset the sims was because of the argument that had just happened, how the sims was feeling so depressed she had to get out of there and cool off. All I kept thinking was "you can say she's miserable and sad till the end of time, she's anything but" For me it makes for more interesting game play when I don't have to imagine certain scenarios aren't what they are. I would rather have the real thing any day of the week.