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- modthesims.info/d/558029 They work, but aren't animated though.
"drake_mccarty;c-15942529" wrote:
The Sims 2 also had a chunk built into every lot that served as a carpool path, and later extended to additional pathing in the form of a driveway object which allowed cars to be fully animated.
This is a totally different setup than Sims 2, and a totally different setup than Sims 3 even. Roads in Sims 4 aren't roads, they are 3D objects built into the world mesh. There is pathing for vxf vehicles that travel down a predefined path at certain intervals on a never ending loop. There is no pathing for working vehicles that enter or exit the roadway, or even stop at a specific point along the roadway. With the disclosure that swimming outside of pools would require a brand new world asset to be created, it kind of goes without saying that this situation would also call for a new world asset to be made with specific pathing for vehicles. Thus containing whatever gameplay came with vehicles in one area as the animations and functionality wouldn't be compatible with previously released worlds.
I think they have better things to focus on in Sims 4.
Your comment gave me a thought... what if the animation didn't use the road. So the Sim would get in the car back out their spot then the vehicle would disappear and the loading screen would begin. OR, idea have that same idea but make it T shaped and able to be partly off of the lot and over the road. Making its own area for the animation that would lay off the lot and lay on the road. Then the actual road itself never gets touched. I mean is this possible?
It partly reminds me of the Sims 2 driveways.- I always found it interesting how the community area of Oasis Springs actually has parking spaces around. It might have been something they considered but cancelled (just for the record, cars were cut from the Sims 2 base game) because of some issues? I don't know.
"JumpingTrains;c-15945310" wrote:
I always found it interesting how the community area of Oasis Springs actually has parking spaces around. It might have been something they considered but cancelled (just for the record, cars were cut from the Sims 2 base game) because of some issues? I don't know.
Just aesthetic. Sims 2 had cars in the base game, in the form of the carpool. Ownable cars came with nightlife and were additionally available as a free download from the in-game browser.- I really miss them. It was fun to watch them drive around, or watch them come home from the hospital in the taxi. They would teach the teens how to drive. I hope sims5 has them back.
"Goddessqueenb;c-15942604" wrote:
Cars was awesome in the Sims 2 ! Better than the Sims 3!! :/
yes they were- I would love cars, even just for something for rich sims to spend money on.
"AfterMidnight;c-15939044" wrote:
While I think cars would be nice to have for decoration purposes, I don't think I'd get much personal use out of them. My sims in TS2 rarely had cars and I mostly had my sims travel via taxi or carpool in TS3.
You realize those are cars...right?- filipomelNew SpectatorI don't know if anyone mentioned this idea yet, but maybe for cars to be usable, players would just have to build a drive way on the lot, and whatever car animations that happen take place on the lot, so it would look like the car is pulling out from the lot but then goes to a loading screen before it actually goes anywhere, for lots that don't have this drive way the car will just end up in the sims inventory, and for lots that have a pre built parking space the car will pull into the drive way. Ya the issue here would be that it would take up space on the lot, but I think this would be a good way to implement cars.
"filipomel;c-15949094" wrote:
I don't know if anyone mentioned this idea yet, but maybe for cars to be usable, players would just have to build a drive way on the lot, and whatever car animations that happen take place on the lot, so it would look like the car is pulling out from the lot but then goes to a loading screen before it actually goes anywhere, for lots that don't have this drive way the car will just end up in the sims inventory, and for lots that have a pre built parking space the car will pull into the drive way. Ya the issue here would be that it would take up space on the lot, but I think this would be a good way to implement cars.
I actually put that idea a few posts up from yours. I think it could work. And it would be optional so the people who don't want to use it don't have too.. Also, you could implement all the other actions we want from a car from this. I vote yes.
Now if only the gurus would see this...
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