"@Writin_Reg;c-16235704" wrote:
"Erpe;c-16235502" wrote:
"drake_mccarty;c-16235443" wrote:
"Erpe;c-16234191" wrote:
"drake_mccarty;c-16234165" wrote:
"TS1299;c-16234043" wrote:
"divine56;c-16233925" wrote:
> @TheGoodOldGamer said:
> The gurus have made it pretty clear they intend to support this game longer than any other in the series. Obviously other circumstances can come up to change those plans at some point, but part of the whole live service thing is to make updating easier n all that. The gallery has done a lot to promote creativity within the community as well.
>
> I get the feeling a lot of the doom n gloom is propagated by people not wanting/not liking the idea of further support, rather than any actual evidence to back up such claims.
The Sims 4 should end and they should revive the Sims 3, which is by far the best game of the serie. I don't know why it should be the longest game that they will support, it makes no sense!
Just because you don't want the game it doesn't mean they should end it. A lot of people bought The Sims 4 because they loved the game and and they are hoping for EA/Maxis to return the features they loves from previous games such as Seasons and Universities in the game. Scrap the game as soon as possible and market The Sims 5 will result to angry fans, and many will boycott the Sims 5 seeing that EA may not give a game that is expanded to its fullest. Add the controversy that the publisher had with Star Wars Battlefront II, Mass Effect Andromeda, and UFC 3, a lot are already boycotting EA, and if EA release Sims 5 without expanding Sims 4 to its fullest potential, angry fans will result to boycotting of Sims 5 which will result to the end of this franchise. It may be a waste of money for you but for others it wasn't.
If EA can release a rushed, sloppy offline game built in less than two years from an low quality online game why on earth would players boycott The Sims 5? Clearly you don’t understand how easily people are sold on Sims things.
They could release a Sims 5 that was worse than 4 and people would still buy it, and some people would still defend the bad choices made for it.
If you only count the time from the first announcement of a new basegame to the actual release of the basegame then all the basegames for TS2, TS3 and TS4 were made in only 15 months for each basegame. So there isn’t anything new there ;)
But I think that we all know that each new basegame took longer time than this. So why didn’t EA announce them earlier? Well, I think that the reason always was that in the early stages the developers are mainly just experimenting and everything can therefore change. EA then likely doesn’t want to announce anything before EA at least knows some of the main new things to be included in the game.
Simmers wouldn’t likely buy the new game if it became too similar to one of the previous games. So EA just want the games to be as different as possible. But then most simmers just buy all the games and even all the cheap SPs out of curiosity. EA sure knows this :)
@Erpe I am not counting the months from announcement to release. Back when TS4 first launched, and the Guru’s used to hold Q&A sessions, one of them told us that The Sims 4 was in development for about a year and a half, two years max. That post is probably buried 10 feet deep by now, but that was in essence their way of admitting that the offline game was not in development for very long. A little nod to the fact that The Sims 4 spent most of its development time as a completely different game, leaving little time for big changes when they dropped online.
You also don’t need to post a timeline at all. No Sims game was completely developed in 1-2 years, even Sims 4. However their mention of 1.5-2 years was a nod to the game spending most of its development as an online game, which is something they have never been allowed to confirm directly. I know you have a hard time believing that, don’t know why, but it’s old news regardless.
According to http://honeywellsims4news.tumblr.com/post/63437610043/more-corroboration-for-patrick-kelly-the-sims-4 development on TS4 started already in 2008 and Patrick Kelley tells on this link that he only knew its development until 2012 where he stopped working on the game. So it seems that the development of TS4 even started before TS3 was released. I think that this tells better than anything else that EA plans quite exactly when each new basegame should be released many years before they tell us about it and that the basegames are planned to be released every 5 years.
Simmers seem to not understand this and to believe that the developers know exactly how to make the next Sims game even before they actually begin working on it. But I am quite sure that the opposite is true and that the reason a new basegame takes so many years to develop is that they don’t know anything when they start - except that the next big Sims game has to be very different from all previous released games and to have a new main focus. To obtain that they then have to make a lot of experiments and to come up with a lot of ideas which they then later can choose between. For the Sims 4 Olympus was just one of those ideas. But still an idea that they most likely dropped at an early stage of TS4’s development. (I just don’t think that EA’s top managers ever would have allowed them to drop something that they had worked so much on as most simmers seem to believe and even without firing some of the responsible producers!)
Erpe - PK was part of the team that worked on the original game engine - not the game itself by the way.
I’m almost certain the game Patrick Kelly worked on isn’t even The Sims 4.
Patrick Kelly said EA were working on two games, Olympus and Icarus. He said he worked on Olympus.
On the Honeywell interview, he admits they went with an entirely new engine for The Sims 4, rather than the one he worked on (Olympus). Which if they were working on 2 games, leaves Icarus.
However, everyone seems to ignore this HUGE detail, just because Olympus is referenced in the game files.
Apparently, we’re supposed to believe that a massive MMO hosting hundreds of players was supposed to fit inside Willow Creek and Oasis Springs.
Which I find a little hard to believe.