CapitanTony
5 years agoSeasoned Ace
Thermostat costs 10 power no matter the size of the home?
I'm fiddling around with ECO living again (first mistake) and trying to get a working off the grid home (second mistake). It's the dead of winter, my sim was freezing, but I had a solar panel and a wind turbine and had no power consuming anything, yet. So I bought a thermostat to try and turn on the heat, and immediately started running a negative power. Seemed excessive, so I went to an empty lot, created a sim, and tried some experiments. Solar panel, plus during daylight hours (4ish power) Wind turbine seems to create about 5 overall (maybe a lot of wind during winter?). So roughly 9 between the two of them. But I hung a thermostat, turned it to warm, and got negative 1.09 power. Turned it to cool, and got negative 1.09 power. Turned it OFF, and got negative 1.09 power. Deleted the turbine and panel, and got negative 9.99 power. This is with the thermostat off, and nothing else on the lot. Turns out if I remove the thermostat, it goes to zero, and if I hang it back up, still off, it remains at zero. But if I turn it on and off again, it drains almost ten power either way.
So maybe the thermostat still draining power while off is a bug. And the power usage of a furnace compared to a fridge in game is fairly right, too. Adding one floor doubled the power cost, and adding two floors tripled the cost, so that's accurate. But the problem is, ECO Living isn't playing well with Tiny Living. I tried stretching out the house of my guinea pig to 30x30, and the heating price stayed the same. Setting it to a tiny home and shrinking the house down to the correct sizes, the power cost was still 10 at each tier. Even a 2X2 home is still 10 power units to heat. Really?
There needs to be a modification to tiny homes that not only lowers your bills, but your power consumption for heat (and air conditioning) at each tier. If I have a 5X6 micro home, I would need 4 solar panels just for heat alone, and that's ridiculous.
So maybe the thermostat still draining power while off is a bug. And the power usage of a furnace compared to a fridge in game is fairly right, too. Adding one floor doubled the power cost, and adding two floors tripled the cost, so that's accurate. But the problem is, ECO Living isn't playing well with Tiny Living. I tried stretching out the house of my guinea pig to 30x30, and the heating price stayed the same. Setting it to a tiny home and shrinking the house down to the correct sizes, the power cost was still 10 at each tier. Even a 2X2 home is still 10 power units to heat. Really?
There needs to be a modification to tiny homes that not only lowers your bills, but your power consumption for heat (and air conditioning) at each tier. If I have a 5X6 micro home, I would need 4 solar panels just for heat alone, and that's ridiculous.