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7 years ago
The other thing is that Sims 2 was produced in 2004, and dual-core desktop PCs did not become common until several years later. Sims 2 was not, and could not really have been, optimized to use multiple cores. Even when Sims 3 came out, games using multiple cores at once had not become the norm yet (although that trend was obviously increasing).
But having been produced in a multi-core-default world, TS4 can and should take full advantage of multi-core processing. Again, there should be no comparison between performance of 2 and 4, because 2 could not use modern architecture. It can't take advantage of modern vid cards, either. So for example, sure, your vid card can display TS2 at whatever res you want, but the advanced shadowing and rendering techniques that exist today, were simply not built into TS2 and could not have been, because they weren't even a twinkle in somebody's eye back then. For example my 2005 gaming rig had a 256 MB vid card and that thing was seriously beefy when I bought it (it was absolute top-of-the-line). Today, even low-end gaming rigs have 4-8x that much vid memory (1-2 GB) and more serious gamers have 16x or more that amount of VRAM. The vid cards' processors can do real-time unbiased rendering today, natively (not needing the CPU to do it). No one would have thought that was even possible in 2004.
Does TS4 take advantage of all these capabilities? Probably not. But it uses a greater range of the hardware's ability than TS2 ever could. So it is not unreasonable to want the modern hardware-use range of something like TS4, but have the gameplay features of TS2 along with it.
But having been produced in a multi-core-default world, TS4 can and should take full advantage of multi-core processing. Again, there should be no comparison between performance of 2 and 4, because 2 could not use modern architecture. It can't take advantage of modern vid cards, either. So for example, sure, your vid card can display TS2 at whatever res you want, but the advanced shadowing and rendering techniques that exist today, were simply not built into TS2 and could not have been, because they weren't even a twinkle in somebody's eye back then. For example my 2005 gaming rig had a 256 MB vid card and that thing was seriously beefy when I bought it (it was absolute top-of-the-line). Today, even low-end gaming rigs have 4-8x that much vid memory (1-2 GB) and more serious gamers have 16x or more that amount of VRAM. The vid cards' processors can do real-time unbiased rendering today, natively (not needing the CPU to do it). No one would have thought that was even possible in 2004.
Does TS4 take advantage of all these capabilities? Probably not. But it uses a greater range of the hardware's ability than TS2 ever could. So it is not unreasonable to want the modern hardware-use range of something like TS4, but have the gameplay features of TS2 along with it.
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