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5 years ago
"Magnezone;c-17452922" wrote:"Scobre;c-17452892" wrote:
Yeah that is why I have been addicted to Animal Crossing. Been waiting for real emotions for five years and just gave up and getting them with cute little animals that act more human than the Sims.
They act a little too cheerful for my liking, but the thing is, the villagers in Animal Crossing remember things, and your actions have consequences. I do miss the frankly brutally mean villagers from Gamecube Animal Crossing that gave you business if you were awful to them or disappeared for too long, though.
You hit an animal with a net repeatedly or push them around? They'll get mad, remember you were rude to them, and be rude back. Do it enough, and they'll leave entirely! You send them a letter? They'll remember, and even show your letters to friends if they move to their towns! You have a friend over? They'll tell you what they thought of him and her. The animals will sometimes ask you for favors, or ask you to meet up on a specific time or day. They throw birthday parties on their birthdays, and their friends come over, and you can give them gifts.
You give them a gift? They'll put it in their house, or go "remember that gift you bought me? I love it, use it all the time" in a conversation. I was watching Vinesauce Vinny stream New Horizons. He gave Celia a bee as a gift, and she loved it and even put it in her house! Sure, a little odd she'd keep a singular bee as a pet, but she appreciated the gift and the game showed that.
By comparison, give an unplayed sim a gift? Zero change except a relationship boost.
All this with essentially 8 (i believe?) baseline personalities in Animal Crossing. Even though every character has a set personality, they feel way more individualistic and its because your actions actually mean something.
Also, not about emotions or characters, but you can place furniture anywhere in the world in Animal Crossing, not just in or surrounding houses!! Miraculous, I know.
Yeah they leave and give you attitude if you are gone too long. I think they removed the ability to pitfall villagers, so that is sad. They still remember gifts and favors. But exactly. I put a villager Peggy into my island as a way to tease my friends saying she's not mean and she was a total Ewwliza Pancakes mean and all so I have my regrets. That pig and Eliza would seriously be best friends. Relationships are interesting too because I feel like I actually have to work to maintain relationships and I like that. Nice some villagers can give your total attitude and be like why are you talking to me again, leave me alone. So far I have Cranky and Smug and found out Sisterly and Peppy which you would think are too cheerful are actually the ones that give you issues which I love. It is not predictable that "positive" personality gives positive reactions, but are the ones that are harder to maintain relationships and give a total I don't want you around attitude at first. I didn't play Gamecube, but I started with City Folk and New Leaf and loved them both. So yes for me game play and building make a game and sadly that is the most positive aspect of the Sims 4 and even with that it is lacking with games like Animal Crossing and Stardew Valley with color and skin color options beyond just a few muted color swatches. I have color and culture and diversity in my life again and it brings me so much joy.
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