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OEII1001
5 years agoNew Spectator
"thecatsred;c-17388138" wrote:
I feel like there was a time when "making a good, complete game" won out just barely over "making as much money as physically possible while overworking our dev team and not giving our long-time fanbase anything they ask for ever".
When was that time? Was it when they were filling landfills with copies of E.T.? Was it when Nintendo had to create the "seal of quality" in order to distinguish officially licensed games because there was so much shovelware for the NES out there? Was it when games like Daggerfall and Fallout were unplayable because they shipped with gamebreaking bugs, relying on the user to have to hex edit their own files in order to complete the critical path? When was this halcyon time of gaming?
It never existed. This hobby has always been a labor of love where you have to cope with things that don't work or features you don't like.
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