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5 years ago
"OEII1001;c-17388157" wrote:
When was that time?
It never existed. This hobby has always been a labor of love where you have to cope with things that don't work or features you don't like.
Well I was too young for some of these, but games that came out between 1995-2008 seemed to pre-date most of this model of "ship a half-finished game, make players pay for DLC that actually completes the game/story/world, and then offer packs of 'additional' (ie, left out) content for $5-15 a pop".
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