6 years ago
Tweak for stuttering
Hello, I just thought I'd share a little something I've discovered in regards to stuttering and simquality.
I suspected it had to do with having to load LODS and texturesizes on the fly all the time as we move the camera so I edited the graphicsrules and removed all the LOD levels so it always shows the highest one at all times. I did this for all objects too so no pop ins whatsoever and also better performance whereas before I had stuttering at all times.
I can't believe this myself but it took away all the stuttering in my game and now I have beyond ultra settings.
I changed some line into these:
prop $ConfigGroup NormalMapDistanceDropScale -0.0
prop $ConfigGroup ObjectLODBias "0.0"
prop $ConfigGroup RenderSimLODDistances "1000, 1000, 1000, 1000"
prop $ConfigGroup RenderSimTextureSizes "2048, 2048, 2048, 2048"
This has removed all my camera stutter!
I suspected there was something messed up with the LOD system in the engine and I was right. No more stutter! After 4 years I can finally play the game without stutter galore.
Try this and report back.
I suspected it had to do with having to load LODS and texturesizes on the fly all the time as we move the camera so I edited the graphicsrules and removed all the LOD levels so it always shows the highest one at all times. I did this for all objects too so no pop ins whatsoever and also better performance whereas before I had stuttering at all times.
I can't believe this myself but it took away all the stuttering in my game and now I have beyond ultra settings.
I changed some line into these:
prop $ConfigGroup NormalMapDistanceDropScale -0.0
prop $ConfigGroup ObjectLODBias "0.0"
prop $ConfigGroup RenderSimLODDistances "1000, 1000, 1000, 1000"
prop $ConfigGroup RenderSimTextureSizes "2048, 2048, 2048, 2048"
This has removed all my camera stutter!
I suspected there was something messed up with the LOD system in the engine and I was right. No more stutter! After 4 years I can finally play the game without stutter galore.
Try this and report back.