"Huiiie_07;c-16658091" wrote:
"JoAnne65;c-16658036" wrote:
I’m really glad not missing open world is considered an unpopular opinion! Hope to see it return in a successor.
(this topic already exists by the way)
Just a totally off topic question @JoAnne65, but how do you post a link with your own text like you did in your post? I looked everywhere for this option but I have no clue how to do it :D
As for open world, I hope they make open neighborhoods/districts (bigger than those in TS4) in the next game, that's a piece of everyone's cake. Good for those who don't want an open world for various reasons, and a good alternative for those who want an open world.
- Type the sentence
- Select it
- Hit the link icon in the menu
- Paste the url and press ok
- Voilá ;)
I’m sure I could live with some sort of a compromise tbh, what they did with Selvadorada already made me so happy. All I really need is an actual map and larger open neighborhoods with functional roads (I love the travellng with cars, bikes, broomsticks, whatever ;)). I realized this when I was playing in Bridgeport (Sims 4 had just been released). My sim was in the hills, the rich area, and he was looking at the city at the other side of the river. Then I instructed him to walk downtown (he was a homeless so I didn’t allow him to take a cab) and instead of crossing the bridge, he autonomously took the subway which is a loading screen. Then I realized I could perfectly live with that, a world divided in smaller sections, seperated by a loading screen.
I’m not bothered by loading screens by the way, that’s not the reason I regret the Sims 4 set up of neighborhoods. I’m bothered by the lack of cohesion and the fact sims in my household are uncontrollable when at the other side of a loading screen. Being able to give them instructions - basic ones like do your homework, play the guitar, eat, go to bed - already would make a difference to me. So that compromise also would have to contain that.