Now for me I have 3 packs that I believe should get redone.
Edit: would of had this posted sooner but I had a lot too say :lol:
Get to Work
I like GTW and for me it one of my favorite packs since I like active careers and I like running my own shops but I feel like since it was the first EP there is s lot they can do now to make it better.
Retail - I think that retail shops should be given a rating system just like restaurants as well as the ability to be open without you the player having to be there. Another changed I'd like to see the ability to select what items are for sale in build mode much like how you can select the menu at a restaurant. This would make setting up a shop a little more easy, especially if you don't plan on having a household actually own it.
Active Careers - I'd like to see all the active careers get a rework in their promotion requirements by putting some focus on skills. Detective should require fitness and logic, Doctor; logic and charisma, and Scientist; logic, gardening, and rocket science. I'd also like to see a general update to the hospital AI but having the staff actually tend to other patients while we are working with ours. If burglars ever do get added I'd like to see new scenarios added to the detective career that allows us to chase after burglars and maybe even do neighbrhopd night watches.
Aliens - Aliens are the most boring occult in game. They have no real powers. Now I don't need a full on detailed power tree with levels and 30 abilities but they do need more to them besides the ability to erase memories and drain brain power from other sims.
Outdoor Retreat
After seeing how much more interesting the hikes are going to be in SE I'd like to see hiking get updated to work the same. Our sims can go on group hikes and stop to take pictures, talk to each other, maybe pull out binoculars to look at bird or random forest animals. Update the water in Granite Falls so you could go swimming in them. The ability to swim at Granite Falls would add so much to the experience. Also sleeping bags this needs to be a thing just for fun. Lastly and idk how many of you will feel about this but I think if you have C&Ds installed then "foxes" & "raccoons" should be seen roaming around. Also add some of the Insect spawners to other worlds. It weird how insects can only get caught in Granite Falls.
Island Living
It a pack that could of added so much but just adds so little for an EP and atm it my least favore EP mostly because it adds some my of most favorite aspects about Island Paradise but does them so poorly.
Lifeguard career - The lifeguard part time job should be an active career. It doesn't need to be made into a full time career but it should be active. This was one of my favorite careers in ts3 so the fact that it came back as a rabbithole is pretty disappointing. Also lifeguards NPCs should spawn on Beach and Pool lots types.
Scuba Diving - The big scuba diving buoys should take you to underwater lots where you can explore and collect new fish, underwater plants, and collect treasures. Basically the ts3 underwater diving.
Mermaids -Personally I'm fine with how they are but for many they needed more to them. Maybe not a skill tree as detailed as vampires and witches but enough that your mermaids could stand out by having their own unique powers/songs.
Honorable mention
Journey to Batuu
This is the first pack that I didn't buy right when it came out and bought when it was on sale and for me that says something. Now I haven't touched this pack so I can't say much but what I can say is that there should of been a Force power tree like vampires. I know that if this was in the pack so many more players would find more enjoyment from it and some replayability from it. The "alien" masks should cover your sims entire bodies. Having the texture cut at the thigh, upper arms, and just below the neck really destroys any use they had since you always have to make sure any sims you use them with is wearing clothes that hide the cut offs.