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EnkiSchmidt
2 years agoHero
@Lenny_Ogg I assume you have autonomy off? It's off in my game. My sims do retain some autonomy in choosing their conversation topics, but when I cancel a talk, then they won't start another one on their own. That makes relationships much easier to curate, especially between vampires and werewolves, that are unfortunately coded to feud. (In my rotational save Daniel and Tina are werewolves and Gavin is a vampire, and they are almost always at a full relationship bar.)
The surest way I found to reconcile enemies is to give both the same weather preference and then have them talk about that all the time. Works like a charm, but may not always be possible for roleplay reasons.
The surest way I found to reconcile enemies is to give both the same weather preference and then have them talk about that all the time. Works like a charm, but may not always be possible for roleplay reasons.
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