Forum Discussion
7 years ago
Yeah, I know what you mean. It's difficult for the human brain to focus on multiple tasks. Aside from that study, the one we're referring are much simple form of multitasking, such as talking while doing x or sitting while doing Y, and alike stuff that are by human design natural and sane. Talking while eating examples that we're providing I would argue is a multitasking thing, because sims would literally have to talk while chewing their food for it to be called multitasking (unless putting aside the fact taking sitting while talking/eating into an account instead of the verse). Other things are accurate representation of TS4: such as listening to radio while doing homework or talking while simultaneously running on a treadmill.
I do wish on TS4, (without borks of course) had more things to multitask. Like babies untied to the bassinets, but to prevent of opening another can of worms, i.e. babies on floor as players from what I heard didn't like that annoyance at all, it could have been incorporated so older sims that carried them didn't have a reason to put them down with the help of multitasking incorporation programmed in. By that, examples could ranged from let's say without having the reason to put baby down, when the parent/protector:
* Holding a baby while the holder is watching tv.
* Holding a baby while the holder is talking on their phone.
* Rocking the baby in the hands of the holder with a focus-free interaction such as sitting on the couch.
* Doing chores, like holding a baby in one while the dirty plate or the mop while mopping in the other.
And etc. You could probably think of more ideas and concepts to this system, which by doing so making a sim-less likely or tempting for them to coldy put a month old child on floor, ground or on pee-created puddle. The More multitasking features implemented regarding that situation, the more situational for a baby to appear on the floor.
In TS4, all you got is a bartender that takes a quick short break of moonlighting just to dance (which can be easily reenacted in past games with little micromanaging) and cooks that stops to just to chat with their fellow pals over there in the kitchen. Lame, boring and counter-productivity actually.
I do wish on TS4, (without borks of course) had more things to multitask. Like babies untied to the bassinets, but to prevent of opening another can of worms, i.e. babies on floor as players from what I heard didn't like that annoyance at all, it could have been incorporated so older sims that carried them didn't have a reason to put them down with the help of multitasking incorporation programmed in. By that, examples could ranged from let's say without having the reason to put baby down, when the parent/protector:
* Holding a baby while the holder is watching tv.
* Holding a baby while the holder is talking on their phone.
* Rocking the baby in the hands of the holder with a focus-free interaction such as sitting on the couch.
* Doing chores, like holding a baby in one while the dirty plate or the mop while mopping in the other.
And etc. You could probably think of more ideas and concepts to this system, which by doing so making a sim-less likely or tempting for them to coldy put a month old child on floor, ground or on pee-created puddle. The More multitasking features implemented regarding that situation, the more situational for a baby to appear on the floor.
In TS4, all you got is a bartender that takes a quick short break of moonlighting just to dance (which can be easily reenacted in past games with little micromanaging) and cooks that stops to just to chat with their fellow pals over there in the kitchen. Lame, boring and counter-productivity actually.
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