"Sk8rblaze;c-16291787" wrote:
"DragonCat159;c-16290799" wrote:
"Sofmc9;c-16290648" wrote:
I really like this, drink milk and read at the same time :3
https://youtu.be/TRvjybY2wzo
Funny that you say that, because all I saw is 'a girl read, than stopped to drink her milk, than after that she was done with that continue to read her book'.
Bolded this because I didn't even see that. After she finished drinking the milk, she stared forward with the blankest expression ever, frozen in time.
This is exactly what the problem with multitasking is. It does not flow. When everybody on the forums during TS3's era was begging for more realistic Sims that reacted to their environment and acted more life-like (which is more than likely where they got the inspiration for TS4), this is not what anybody meant. This is TS3-style Sim freezing. Except there's no CASt, open world, or a well-made base game to really excuse this shortcoming.
And speaking of Sims reacting to their environment, The Sims 4's Sims do it the worst. All of this collectively makes one question what was the ultimate sense of The Sims 4? Why drag the lifespan of this iteration out? It scrapped the progress TS2/TS3 made for the series, and all of the features it claims to have added are not made sufficiently, and judging from the fact we are 4 years later with the same issues, likely cannot be fixed entirely.
Was its purpose to charge us 10 dollars to watch laundry animations?
Yeah you're right. Probably she did continue on reading that book afterwards the video ended-- or maybe she didn't. Heck, that video is too short (was intentionally cut or not) that doesn't really provide a valid example.
"Writin_Reg;c-16291120" wrote:
"DragonCat159;c-16291050" wrote:
Yeah, I know what you mean. It's difficult for the human brain to focus on multiple tasks. Aside from that study, the one we're referring are much simple form of multitasking, such as talking while doing x or sitting while doing Y, and alike stuff that are by human design natural and sane. Talking while eating examples that we're providing I would argue is a multitasking thing, because sims would literally have to talk while chewing their food for it to be called multitasking (unless putting aside the fact taking sitting while talking/eating into an account instead of the verse). Other things are accurate representation of TS4: such as listening to radio while doing homework or talking while simultaneously running on a treadmill.
I do wish on TS4, (without borks of course) had more things to multitask. Like babies untied to the bassinets, but to prevent of opening another can of worms, i.e. babies on floor as players from what I heard didn't like that annoyance at all, it could have been incorporated so older sims that carried them didn't have a reason to put them down with the help of multitasking incorporation programmed in. By that, examples could ranged from let's say without having the reason to put baby down, when the parent/protector:
* Holding a baby while the holder is watching tv.
* Holding a baby while the holder is talking on their phone.
* Rocking the baby in the hands of the holder with a focus-free interaction such as sitting on the couch.
* Doing chores, like holding a baby in one while the dirty plate or the mop while mopping in the other.
And etc. You could probably think of more ideas and concepts to this system, which by doing so making a sim-less likely or tempting for them to coldy put a month old child on floor, ground or on pee-created puddle. The More multitasking features implemented regarding that situation, the more situational for a baby to appear on the floor.
In TS4, all you got is a bartender that takes a quick short break of moonlighting just to dance (which can be easily reenacted in past games with little micromanaging) and cooks that stops to just to chat with their fellow pals over there in the kitchen. Lame, boring and counter-productivity actually.
Hey Sims 3 had multi-tasking then, as my sim in Sims 3 holds the baby or toddler while cooking, while watching tv, while talking on the phone, while both standing or sitting and also while watching tv and talking with other sims in the room. We lost nothing to Sims 3 multi-tasking - and they never needed it as an excuse for missing items like rockers, recliners, swings, strollers, lounge chairs - or cars for that matter. They simply did not make a big deal out of sims 3 multi-tasking... they did it naturally I guess.
That makes me only question why was this "multitasking" system was heavily advertised as a big foundation feature for the TS4, when it barely has anything new to it.
Sims can run on a treadmil and talk and watch tv at once without stopping one or the other of the following actions. That's the only thing I find unique and living up to the expectations of what should be expected from such a concept that was introduced in the game's production. Besides the bolded ida, what else does the sequal offer that could be legitimately called and define a new fresh multitasking detail without running into a hole of illogistics? I tried googling what other new and groundbreaking it offers, but to no avail, I couldn't find a good source about it. No wonder why people find how it falls flat as promoted addition in this new iteration that made it look like it stands out, unless I'm really missing something here.
ETA: Well there happen to be more multitasking than what I could recall from a very few moments back. Sims can read a book while sitting on a edge of the pool (though I would call that a recycle from past games, except your sims is doing that on a new condition which is the swimming pool edge), using a phone/book on the toilet, and as I mention before: listening to music while doing homework. Though I still think this are very minor and small amount of details that don't make up for this new "MULTITASKING is a BIG thing in TS4" mentality of a promoted mechanic. It's not that much of revolutionary and dynamic is the pont I'm trying to make.