Forum Discussion
6 years ago
-Optimization of the game and it's performance. TS3 had terrible optimization, ran 32-bit only meaning it could only use limited resources to load all the textures and models in its open world. TS4 has a much better optimization, but took a huge step backwards with the loading screens for EACH lot, not even each neighborhood fully loads.
-They can learn from TS1 and TS2 on how the sims used to have more personality, how players need to lose control to feel like they need to do something (burglars, depression from not having their wants taken care of, good and bad memories that make sims unique).
-Streamlined Aspirations: Instead of Outdoor person being the ultimate aspiration of a sim... which doesn't make sense at all, I think the TS2 Aspirations of Romance, Family, Wealth, Knowledge, Pleasure can include all the TS4 aspirations into ones that are more human and logical. For example: the outdoor aspiration of gathering or whatever could fit into the larger Knowledge aspiration.
-They can't keep capitalizing on basic things that should be in the base game, such as weather/pets and the essential lifestages. I hope they learn from that going into the future iteration. Are they willing to wait a year or two to release weather, when almost all AAA games come out with weather patterns in their open-world games?
-They can learn from TS1 and TS2 on how the sims used to have more personality, how players need to lose control to feel like they need to do something (burglars, depression from not having their wants taken care of, good and bad memories that make sims unique).
-Streamlined Aspirations: Instead of Outdoor person being the ultimate aspiration of a sim... which doesn't make sense at all, I think the TS2 Aspirations of Romance, Family, Wealth, Knowledge, Pleasure can include all the TS4 aspirations into ones that are more human and logical. For example: the outdoor aspiration of gathering or whatever could fit into the larger Knowledge aspiration.
-They can't keep capitalizing on basic things that should be in the base game, such as weather/pets and the essential lifestages. I hope they learn from that going into the future iteration. Are they willing to wait a year or two to release weather, when almost all AAA games come out with weather patterns in their open-world games?
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