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WXWMusic's avatar
6 years ago

What do you expect to see in a Werewolves-focused GP?

So in my last thread about werewolves, most of you guys wanted a separate game pack for werewolves.

However, I didn't see a lot of potential in werewolves, other than being a furry and human-like beast, but maybe that's just me. So I would like to see what are your expectations/suggestions if they ever make a Werewolves GP.
  • Pretty much everything in this thread:
    forums.thesims. com/en_US/discussion/955883/werewolves-and-lycanthropy-what-i-wish-to-see/p1
  • "tadeoalonso2;c-17114861" wrote:
    Pretty much everything in this thread:
    forums.thesims. com/en_US/discussion/955883/werewolves-and-lycanthropy-what-i-wish-to-see/p1


    I've done reading this thread, good ideas overall, but they are more focused on werewolves lifestyle and there isn't a vivd main theme where they could make objects around it. Vampires, on the other hand, do have a theme around them (which is Gothic), that's why the Vampire GP was possible. Same goes for Realm Of Magic for Witches in the future.

    Realistically I think werewolves will come with forest/mountain/countryside theme, or like my other thread, 60's/70's movies inspired theme (which I think was the origin of modern werewolves). They could done so much more than the thread's ideas in an EP when it comes to collaborating between different elements (like werewolves x farming). Plus it's more possible for a new world with that specific theme to be added.

    My point is, there are so much more the game could be done with the theme surrounding werewolves. They could add a lot of things to enrich the pack and not only limit to one occult. A game pack only with the werewolves lifestyle seems overwhelming don't you think?
  • I expect to see werewolves.

    On a serious note, a lunar cycle. No acting like dogs, example in sims 3 when they'd get hit with a newspaper.

    I expect them to be able to eat raw fish, fight for fun, make packs with the clubs, have an autonomous rivalry with vampires, hunting collectibles, ability to talk to cats/dogs. Basic stuff.

    I'd also like for them to look like this poster in spooky stuff.

    https://i.gyazo.com/1ec708d544783aed3c93a4e8e081625e.png
  • I want werewolves very much, and I can't really say that they need their own pack. Not for me, at least, I'd be fine with them added onto another pack such as Realm of Magic where Magic-users are the primary focus.

    THAT SAID. I would happily take one.

    This is me being a broken record, if werewolves getting their own pack is the only way for the game to include a body hair addition, then bring on an All Werewolves All the Time Pack.

    In regard to werewolf movies, don't forget about The Wolfman from 1941! One of Universal's early and most excellent monster movies!

    In The Wolfman (and I don't know if this theme goes earlier, but it still comes up in movies/series to this day such as The 10th Kingdom and Hemlock Grove to name only two things) the story revolves around fortunetellers and the like. Perhaps that's ultimately too stereotypical, but it's a common part of a lot of werewolf stories. So an old, hidden, superstitious wooded village seems an appropriate setting to me. The Vampires pack is very gothic, but I think the werewolf side of things should be very rustic. Somewhere forgotten by time. Old, worn, a well in the center of town unlike the memorial found in Vampires. Small houses. Some fields for crops from a self-sustaining community. While Forgotten Hollow has a lot of elaborate, beautiful houses, Werewolves should be more simple and feel very-lived in. Instead of impeccable furniture, it should look well-used. Fog, trees overgrown with vines, half-dying. I am disappointed in myself for saying this for such a colorful game, but it should be very brown. Trees that just don't quite grow all their leaves, grass that doesn't quite get green. That sort of style would appeal to me. It would be a good, good pack to feature ramshackle inns and old, dirty pubs.

    If, alternatively, you think An American Werewolf in London, switch out the forest for a small town in the center of a lonely, sweeping moor. Lots of fog and room to run. Great for werewolves!

    Honestly though. Give me a game pack that is a riff on the early Universal monsters and I will buy it a hundred times over. Give me Frankenstein's monster along with a Mummy and Werewolves, yes yes.

    I hope this was actually relevant to the thread. Gosh I want a nice Werewolf pack so much.

  • "Monday;c-17115870" wrote:
    I want werewolves very much, and I can't really say that they need their own pack. Not for me, at least, I'd be fine with them added onto another pack such as Realm of Magic where Magic-users are the primary focus.

    THAT SAID. I would happily take one.

    This is me being a broken record, if werewolves getting their own pack is the only way for the game to include a body hair addition, then bring on an All Werewolves All the Time Pack.

    In regard to werewolf movies, don't forget about The Wolfman from 1941! One of Universal's early and most excellent monster movies!

    In The Wolfman (and I don't know if this theme goes earlier, but it still comes up in movies/series to this day such as The 10th Kingdom and Hemlock Grove to name only two things) the story revolves around fortunetellers and the like. Perhaps that's ultimately too stereotypical, but it's a common part of a lot of werewolf stories. So an old, hidden, superstitious wooded village seems an appropriate setting to me. The Vampires pack is very gothic, but I think the werewolf side of things should be very rustic. Somewhere forgotten by time. Old, worn, a well in the center of town unlike the memorial found in Vampires. Small houses. Some fields for crops from a self-sustaining community. While Forgotten Hollow has a lot of elaborate, beautiful houses, Werewolves should be more simple and feel very-lived in. Instead of impeccable furniture, it should look well-used. Fog, trees overgrown with vines, half-dying. I am disappointed in myself for saying this for such a colorful game, but it should be very brown. Trees that just don't quite grow all their leaves, grass that doesn't quite get green. That sort of style would appeal to me. It would be a good, good pack to feature ramshackle inns and old, dirty pubs.

    If, alternatively, you think An American Werewolf in London, switch out the forest for a small town in the center of a lonely, sweeping moor. Lots of fog and room to run. Great for werewolves!

    Honestly though. Give me a game pack that is a riff on the early Universal monsters and I will buy it a hundred times over. Give me Frankenstein's monster along with a Mummy and Werewolves, yes yes.

    I hope this was actually relevant to the thread. Gosh I want a nice Werewolf pack so much.



    You gave so much ideas and I really like them! There are so much possibilities in the theme around werewolves, it could be any single one you've mentioned.
  • Just let me recreate Teen Wolf in my game (pack dynamics, different eye color, different transformation levels) and I'll be happy. I kind of hated Sims 3 werewolves and would usually turn off the lunar cycle (but that had more to do with those plum awful zombies).

    Also I'm talking about Teen Wolf the trashy MTV show not the 80s movie.
  • JestTru's avatar
    JestTru
    Seasoned Newcomer
    "CAITLINX354;c-17121928" wrote:
    Just let me recreate Teen Wolf in my game (pack dynamics, different eye color, different transformation levels) and I'll be happy. I kind of hated Sims 3 werewolves and would usually turn off the lunar cycle (but that had more to do with those plum awful zombies).

    Also I'm talking about Teen Wolf the trashy MTV show not the 80s movie.


    This is what I think of when I think of werewolves for Sims 4. "Teen Wolf" the newest rendition.

    Typical powers are super strength, speed, healing, senses, and animal instinct.
    This can be incorporated through hierarchy levels just as the vampires progress through levels their powers increase. With werewolves there are three, Alpha Omega and Beta.
    With strength can come the alpha roar calling on all werewolves in the pack and obviously win any fight. Speed they could run just as fast as the vampires. With healing they could eventually become immune to any illness and slow the aging process. With senses they can easily hunt for collectables and do that memory sharing/manipulation thing, have intense emotions but with each level increase better able to control them, sensitive to sound so they can easily hear/easdrop on other sims. Animal instincts could give them the ability to speak with other animals or make other animals do their bidding and they can go through different levels of shifting for example a beta would have no control over shifting during a full moon, an Omega could control shifting during full moons, and an alpha could shift anytime regardless if the moon was full.

    I see this fitting in with a university pack but I can see them having their own GP and I would buy it. I liked playing the werewolves.