Forum Discussion
- JaseSimsSeasoned NoviceThat's a hard vote...
Because I like all of the supernaturals and would love to see them all return, but if I have to choose just one I would go with mermaids. They were about the only thing that I really enjoyed in TS3 Island Paradise. - AnonymousDefinitely fairies... I really miss them.
- filipomelNew SpectatorThe potential plumbots have with this type of power up and weakness system is vast! I can just imagine some of the power ups, water proof, fast fixer, musical genius, perfect house keeper, etc.
- Werewolves. They need a truly awesome incarnation in this series, with a wide range of customization options for their werewolf form (including optional body hair, fur-like skin textures in a wide range of colors, muzzles, wolf ears, and tails), customizable powers and weaknesses (transforming at will, full wolf form transformation, the ability to turn other sims, sensitive ears, involuntary emotional transformation, increased appetite, etc.), and new CAS items (torn clothes, ripped shoes, various kinds of collars , pentagram tattoos for various parts of the body, teeth for human form with slightly pointier and more elongated canine teeth than usual , some shaggy and tousled hair styles with thick bangs, and body and facial scars that are available for both human and werewolf sims)! They need to do werewolves, and they need to go all-out. Period. Full stop.
- I doubt Ghosts and PlantSims will get a GP like the vampires did because we already have/had them in game.
Besides that I'm actually pretty excited about any new life states. If I just think about TS3 then I would probably go for fairies or witches. But I actually hope they'll change some things and not just copy the whole life state, so I would be open for basically anything. Like they could make a whole shapeshifter life state instead of only werewolves.
I enjoyed mermaids in TS3, but there was a lot of stuff missing they could have done. In TS4 they could actually go for a whole underwater world (like they made a whole vampire world) with only one or two lots above water which could be really interesting. Not sure how "realistic" it would be though because a working TV underwater does seem awkward. So maybe they would need to create a whole underwater furniture set and that seems like a lot of stuff for a GP. But I do like the thought of it. - Werewolves would be the next easiest life state to add.
I was hoping they would the Next GP, since it's been a year since Vampires.
On top of what @SimsLovinLycan said,
Werewolves Game Pack
Patch:
Lunar Cycle: {New Moon, Waxing Crescent, Half, Waxing Gibbous, Full, Waning Gibbous, Half, Waning Crescent}
Harvest Moon: Once every 2 cycles, the Full moon will be replaced by The Harvest Moon.
Note: New Moons, Werewolves are particularly vulnerable on this night.
Why a Lunar Cycle?
To display Lunar Empowerment
As the full moon approaches, your werewolf will get migraines, feel Tense, Bursts of Rage and Energy. Unless you want them to run amuck and rain Havoc... The alternative goal is to find a way to gain control.
General Lycanthropic Conditions and Interactions:
Lycanthropy:
A werewolf is either Created in CAS, Born "Naturally", or Turned.
Human Form and Werewolf Form, both customizable.
Teens can reach Rank 4(Level 10): Delta.
Werewolves can't feel the effects of nectar (Wine), brew(beer), Hookah, are immune to all mortal illnesses.
While in Wolf Form, see below, Human aging Freezes.
Werewolves will have many options to increase their ranks.
1.) Utilizing Wolf powers gaining experiences
2.) Fighting, Sparing/Defeating
3.) Brush Up on Lycan Mythology
4.) Participating in the Pack
5.) Building a Pack (Note Packs aren't strictly Werewolves only, My Pack consists of a Werewolf, Sorcerer, Huntress, a Half-Daemon (Vampire), and a Human)
At anytime in Human form, Werewolves can access:
"Reveal Eye Glow" / "Hide Eye Glow"
"Bare Fangs" / "Retract Fangs"
"Take Out Claws" / "Retract Claws"
Environment Adaptation - thought about Seasons. So If it's winter, Below 32ºF, they can survive walking around in just their underwear alone, if you wanted.
Strengths
Omega (Lvl 1 - lvl 3)
Howl I - More like a Pathetic Cry for Attention,
Empathy - Draw Pain, Emotional & Physical, off another sim, with a simple touch.
Regeneration - Well that Scar healed quickly.
Enhanced Strength - As the Full moon rises (Sim) feels unstoppable.
Enhanced Agility - Let the light of the pale moon guide you, you know your path child, make haste!
Beta (Lvl 4 - lvl 6)
Control I - 50% Control during the full moon, 100% any other time
Howl II - Better, keep working on it!
Tracker - Find the Rarest items, and Sims who have gone MIA.
Enhanced Strength II - Forces of the moon and your own will, grow stronger every moon.
Wolf Form - Ability to walk around like a real wolf.
{On top of Human and Werewolf Form, You get a third form, to transform into, fully customizable.}
Alpha (Lvl 7 - lvl 9)
Control II - Full control over self, and underlings, except under a Harvest Moon
{Meaning you can command your Omegas and Beta's to turn at your will}
Howl III - That's called Respect!
Pack Empowerment - It'll be hard to find a opponent to beat you, besides you have a Pack to back you up.
The Gift - Power to turn a Human into a Werewolf via Bite or Scratch, and vice vera, Biting/Scratching the sims you've turned, turns them back into a Human. {I believe unlike Vampires this should be a high tier, costly power}
Imbued Claws - Similar to "Detect Personality" for Vampires, Werewolves, can "Dig up" Information about a sim, Using their claws to dig into their head, and "Retrieve" the information. They can also "Bury" information and make a Sim forget a Relationship/Skill.
Delta (Lvl 10)
Control III - Full control, even under a Harvest Moon.
Shadow Form - Move about the shadows, and stalk your prey
Invulnerability - Silver, Wolfsbane, Mistletoe no longer a threat
Self Empowerment - Lone Wolf, with self belief you can achieve your own goals.
Weaknesses
Impulsive Canine Disorder (ICD) - Unlocks "Sniff inappropriately, "Roll Around In Trash", Preditor Instinct, all that jazz. {For the players who want their werewolves to act more like pups.}
Slow Reflexes - Could cost (Sim) in a fight
Vulnerable - Sim can feel the effects of Nectar, Brew, Bubble blower, is subjected to Illness.
Senseless - Loss of Senses, conflicts with Tracker.
Mortal Regeneration - Lost the power to heal Fast.
Agonizing Empowerment - On top of Lunar Cycles, Pain, (Anger & Depression) now contribute to your Sim's shift. complete with consistent with moody growling.
Beast Form - Your Sim has lost all humanity, and the Wolf within has come out to play!
{Works differently from Wolf Form, human Form get's voided, "Trapping" the Sim in Werewolf and Wolf Form. It'll take a lot of Rehab time to turn back into a Human.
Hobbies:
Archery
- Bow & Crossbows
- Arrows
Lycan Obsession
- Lycan Lore Book
Aside from that I would love to see wolf fights more rough, tackle, lock and tumble, more vigorous.
Clothing as well As Build Buy, 19th-20th Century, Aristocracy, Victorian.
and then worn-torn clothing for werewolf shifts.
As for environment, I'm hoping for World Bigger than Forgotten Hollow.
Newport Mansions Vibe, Neoclassic-Colonial, instead of ocean surrounding the island, It's vast forest to the south of the mansions, With maybe a Brooklyn, Skyline in the distance.
north and north east is mountains and land. West is ocean.
So imagine from West to East:
North-West, Cliff/Lake side Lot
South-West, base Valley Lot
Middle-North, Hilltop Lot
South-East Plains Lot
after Werewolves I would like Sorcerers, not to be confused with Witches/Wizards.
Sorcerer's Game Pack
Sorcerers - Why be a Basic Witch, when you can be something far greater?
Concept of Magic
Magic is a form of Energy, It can’t be created nor destroyed.
Sorcerers are born with the innate talent, to understand, utilize and manipulate arcane power.
The Sorcerer Life State, when Making them in CAS, or born in Game, they will be born with the Arcane trait, which allows them to utilize magic. Therefore, Magic should run on Certain factors
Needs:Spoiler
Sorcerers Have double the amount of energy compared to a Human Sim.
the amount of spells a Sim can cast will primarily feed off of a Sims Energy need.
Emotion:Spoiler
Most Powerful Emotions:
Focused
Energized
Inspired
Confident
Happy
Fine
Playful
Flirty
Bored
Uncomfortable
Embarrassed
Dazed
Tense
Sad
Most Weakest Emotions
Hand Magic is default way of doing magic, Do not get it twisted with “Magic Hands” they no longer exist.
Objects:
Wands - reinvented, Wands are meant to be powerful tools to conserve and amplify magical energy, and preform spells that couldn't be cast by raw power. Such as Time Travel, Creating Portals, full on Weather Spells.
Cauldrons - Crucial to Craft Potions, Curses, and Alchemy
Book of Spells:
If You’ve played Vampires, You know about the Strengths and Weaknesses system… That wouldn’t work for Sorcerers, So I’ve devised another Idea. A Spell Book Object & Potentially Spell Book UI.
So as you use magic, you’ll gain Experience in the form of Magic Points (MP) or Arcane Points (AP), where you can spend them on learning Chapters.
there is no Leveling system, and the book isn't linear, It may be more difficult but if the player wanted to, they Can start with Chapter 10, and go back to chapter 5, go to Chapter 3, Chapter 8 and so on.
Chapter I – Intro to Arcane
Chapter II – Two sides of the same Coin
{Light, Dark Magic}
Chapter III – Methods of Transportation
{(Customizable) Cloud of Smoke/Materializing}
Chapter IV – Potions, Curses, and Alchemy
Notable: Potion of Invincibility, Sleeping Curse, Curse of Infertility, Isolation Curse, Curse of
Chapter V – Elemental Magic
{Study of the 5 Elements, Fire, Water, Earth, Wind, & Spirit}
Chapter VI – Conjuring & Summoning {Call fourth people, pets, objects}
Chapter VII – Enchanting
{from upgrading furniture, to making your broomsticks come to life, Gnome Golems, enchant mirrors and trap sims inside with an Isolation Curse to create a personalized Magic Mirror.}
Chapter VIII – Transformation
{with other game packs/expansions, you can turn others into different life states.
Chapter IX – Blood Magic {Placing Blood locks on spells, only allowing family to undo/cast your spells}
Chapter X – Forbidden Magic {Time Travel, Necromancy, Controlling Another's Heart}
Important: Guard the Spell Book with your life!
Although Magic cannot be destroyed, There are a few caveats.
Should a Human, or Entity may read your spell book, they will gain a copy of your power. All the spells you’ve learned will be come theirs as well, so it is crucial that you secure your book. Think of it as Identity Theft, Forging a signature, They will be able to break any spell you’ve cast.
Should your Spell Book be destroyed, you lose your progress. your sim won’t for get the spells they’ve learned, but if something were to happen… Your Arcane trait be severed, which can happen How?
I was Hoping, A Patch would grant Vampires a new power, If a Vampire were to drink from a Sorcerer, they can harness their magical abilities, and the Sorcerer would lose their ability to do magic.
in orderer to get their power back they read their spell book to retrieve what they’ve lost. Unlike the Book of Life, it’s not a one time deal.
However other sims have read from your spell book, and your book was destroyed they lose your power. while you are able to recreate the book. - I love witches. I love fairies. I especially miss my super buff fairy sim with long black hair who wore army boots and liked flowers.
- Witches! There are too many cool things associated with them- spellcasting, alchemy/potions, broomriding...
- atreya33Seasoned AceRobots! I loved them in Sims 2 and Sims 3 and I really miss them.
- > @Chazzzy said:
> Other aka none. I don’t like supernaturals
There is always MCCC where you can humanize all Supernatural Sims, thus no Supernaturals, while keeping new worlds, and new build objects!
Regarding the poll. I go with Werewolves. I really love Vampires and I am glad that they are already in the game, I think Werewolves would be a great addition as the next Supernatural creature added because of the dynamic rivalries that Vampires and Werewolves have had throughout the mythos of various European cultures and modern pop culture. I really hope EA and Maxis add that rivalry when they include these Supernatural creatures.
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