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Babykittyjade
2 years agoRising Observer
There is not a lot of packs that pleasantly surprise me because I tend to go into it expecting the best. As long as it's sims related I'm rarely disappointed.
But two packs did surprise me. One being strangerville. I put together a team of investigators to find the source of strangeness and I was pleasantly surprised by all of the little details along the way. Bug tracking, vines coming outta my toilet ???, town getting stranger and stranger among other things. My sims were trying to balance raising a family and investigating so it took me a while to finish it.
And then the rpg style fight with mother was so unique and fun for a sims game. I was definitely very impressed and surprised with strangerville.
I know people say the story is not repayable but I beg to differ. We tend to do the same things over and over again in sims anyway. Some of us even play the same old storylines over and over.
I don't see how this is any different. Plus I add my own story to the strangerville investigation anyway which makes each play through feel a little different.
Second surprise was ecolifestyle. Gameplay about saving the environment sounded like the opposite of fun (still does ?) But I was surprised to discover that it was really a pack of things players wanted all put together. It's become one of my most used packs just because of everything it comes with and how it is so useful for my gameplay even though I feel like the pack itself doesn't have any particular direction, similar to get together. And both are really good packs for what they add.
But two packs did surprise me. One being strangerville. I put together a team of investigators to find the source of strangeness and I was pleasantly surprised by all of the little details along the way. Bug tracking, vines coming outta my toilet ???, town getting stranger and stranger among other things. My sims were trying to balance raising a family and investigating so it took me a while to finish it.
And then the rpg style fight with mother was so unique and fun for a sims game. I was definitely very impressed and surprised with strangerville.
I know people say the story is not repayable but I beg to differ. We tend to do the same things over and over again in sims anyway. Some of us even play the same old storylines over and over.
I don't see how this is any different. Plus I add my own story to the strangerville investigation anyway which makes each play through feel a little different.
Second surprise was ecolifestyle. Gameplay about saving the environment sounded like the opposite of fun (still does ?) But I was surprised to discover that it was really a pack of things players wanted all put together. It's become one of my most used packs just because of everything it comes with and how it is so useful for my gameplay even though I feel like the pack itself doesn't have any particular direction, similar to get together. And both are really good packs for what they add.
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