"randy2355;c-17960148" wrote:
I have found that the likes add to the "fun" motive for your sims...I had a sim that liked Jazz, and he was using the research archive machine (which does not have a fun rating)...the Jazz was playing, and he was not actively listening to it, but his fun motive was still rising, just because he was in the same room as the stereo.
Edit: I do see what you saying though, the likes and dislikes are kinda "meh"
Yeah I get what your saying, but what I mean is Sim to Sim interaction. Something that adds to a Sims "personality." Not just watching my Sims "fun" motive increase. That's not personality (to me). There are so many things in this game that add "fun" motive or make Sims "happy." My Sims are "happy" enough for the whole planet. I would like to see "personality." I would like to see Sim "interactions." That's exactly why I used the Sims 3 example. At least the player felt like these two sims were really "interacting", that it was more than just saying "Hi, yeah I like the same thing." I guess I'm dreaming because EA is never going to fix any of it. Why? Because EA would have to actually add some new animations. Something to show the player that these two Sims are actually "interacting." That maybe these two Sims care about what is happening between them. Oh well.