"Plumb0b_Claire;c-17960727" wrote:
To be fair the sims 4 was supposed to an online game (check the sims olympus), due to the disastrous debut of SimCity, the idea was scrapped and the devs had to hustle to make the game offline and single player. For that very reason I think this is why the base game is still lacking.
The base game lacks fundamental, complex and integrated coding. Therefore anything, and I feel it's fair to say this, that gets added as an update to the base game will fall short. It's harsh but needs to be said.
Likes and dislikes were added because the community asked for it, but that's just it, they added it. It's a clicking simulation game at this point. It's devoid of personality, complexity, reused animations again and again.
A team of devs needs to sit down and tackle the coding in this game.
It's very clear to me that this dev team lacks proper programmers. They seems to have an overabundance of fx designers, though. The likes and dislikes are only there for us to see and then make our sims act accordingly. They have no programming behind them other than the stuff that is already in the game; moodlets. If they want to create a better system, they're going to have to bite the bullet and hire programmers, just 2...please??