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5 years ago
A good compromise would have been to allow the player to link as few or as many worlds together as we like. Also, to offer a variety of worlds instead of using the same types of assets over and over again. If the team is worried about files growing too large, give the players a choice of which worlds that we want to utilize per save.
Given a choice, I would have dropped Magnolia Promenade, Oasis Springs, Del Sol Valley, and Strangerville out of my lineup long ago. In place of the worlds that I don't use, I would have loved to have a choice of more beach worlds of all types, cities, mountainous regions, and worlds that are less U.S.-centric in general. My dream TS world would have residential and business districts along the walls of a fjord with twisty roads leading down to marinas and places to swim down below.
Given a choice, I would have dropped Magnolia Promenade, Oasis Springs, Del Sol Valley, and Strangerville out of my lineup long ago. In place of the worlds that I don't use, I would have loved to have a choice of more beach worlds of all types, cities, mountainous regions, and worlds that are less U.S.-centric in general. My dream TS world would have residential and business districts along the walls of a fjord with twisty roads leading down to marinas and places to swim down below.
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