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- I'd love this! I'm using some accessoire jackets, it's a start at least.
If clothing layers are too complicated/lagge I'd apprecciate if they at least gave us all the tops that are currently worn under jackets as solo tops.
I often run into the problem that I give sims a jacket/t-shirt top, but then I have to select a different t-shirt for situations where the sim would take off the jacket. Example: They visit their friend in a t-shirt and jacket, then at the friend's place they not only take off the jacket, but also change into a different t-shirt. "tommynocker001;c-17024830" wrote:
... the entire clothes system needed to be designed with it in mind.
It'd certainly make for a great new stuff pack! :)
There's no universe where that is stuffpack-level work. The texture mapping system would need to be redone and all the CAS objects as well :/- AquaGamer12127 years agoSeasoned Ace
"Cupid;c-17025147" wrote:
"tommynocker001;c-17024830" wrote:
... the entire clothes system needed to be designed with it in mind.
It'd certainly make for a great new stuff pack! :)
There's no universe where that is stuffpack-level work. The texture mapping system would need to be redone and all the CAS objects as well :/
Why not? If modders can do it why not EA? - Tbh I don't really mind it, but I'd also welcome the change.
"AquaGamer1212;c-17025258" wrote:
"Cupid;c-17025147" wrote:
"tommynocker001;c-17024830" wrote:
... the entire clothes system needed to be designed with it in mind.
It'd certainly make for a great new stuff pack! :)
There's no universe where that is stuffpack-level work. The texture mapping system would need to be redone and all the CAS objects as well :/
Why not? If modders can do it why not EA?
Modders do this by taking a clothing item and simply changing its slot assignment. This results in you being unable to use the original slot for its intended purpose, and also results in texture incompatibilities, as well as clipping. This "works" for people who use CC and are already expecting incompatibilities or inconsistencies in what they're downloading. It's not going to work for a company with standards of quality that need to be maintained.- GrumpyGlowfish7 years agoSeasoned AceThat's true. The long-sleeved shirt accessory I mentioned in my first post is in the gloves category and cannot be used together with other gloves, but doesn't cause any texture conflicts with normal upper body garments. So I guess this could be solved by just adding another category?
"GrumpyGlowfish;c-17025283" wrote:
That's true. The long-sleeved shirt accessory I mentioned in my first post is in the gloves category and cannot be used together with other gloves, but doesn't cause any texture conflicts with normal upper body garments. So I guess this could be solved by just adding another category?
Which is where the difficulty comes in- because "adding a new category" means adding space to the texture map to allow room for this new category of items; effectively changing the groundwork of the entire CAS clothing system.- GrumpyGlowfish7 years agoSeasoned Ace@Cupid Not necessarily, but it probably depends on the mesh. I've turned some tight-fitting full-body outfits into pants so I could make sims wear them under a jacket, and nothing ever overlapped. And it's the same with those undershirt gloves. This is their texture map:
https://abload.de/img/gloves1u2j5k.jpg
And this is what the accessory looks like in the game, paired with normal upper body garments:
https://abload.de/img/gloves2vpj0k.jpg
The textures are technically in the same place on the map, but not overlapping in the game. And as I said before, even I managed to do something like that, even though I'm a total noob when it comes to modding. So I'm sure if they really wanted, they could do it... "GrumpyGlowfish;c-17025307" wrote:
@Cupid Not necessarily, but it probably depends on the mesh. I've turned some tight-fitting full-body outfits into pants so I could make sims wear them under a jacket, and nothing ever overlapped. And it's the same with those undershirt gloves. This is their texture map:
The textures are technically in the same place on the map, but not overlapping in the game. And as I said before, even I managed to do something like that, even though I'm a total noob when it comes to modding. So I'm sure if they really wanted, they could do it...
The problem of texture incompatibility I'm describing is more related to when people create new types of items and map the textures onto the existing spaces.Spoilerhttps://i.imgur.com/flachPr.png?1
This isn't a matter of someone simply needing to be motivated to do something. There's no space for anything that space has not been made for already. Unless this system is redone or expanded, incompatibilities are inevitable. And changing this would, at this point, require changing everything.- AquaGamer12127 years agoSeasoned Ace
"Cupid;c-17025280" wrote:
"AquaGamer1212;c-17025258" wrote:
"Cupid;c-17025147" wrote:
"tommynocker001;c-17024830" wrote:
... the entire clothes system needed to be designed with it in mind.
It'd certainly make for a great new stuff pack! :)
There's no universe where that is stuffpack-level work. The texture mapping system would need to be redone and all the CAS objects as well :/
Why not? If modders can do it why not EA?
Modders do this by taking a clothing item and simply changing its slot assignment. This results in you being unable to use the original slot for its intended purpose, and also results in texture incompatibilities, as well as clipping. This "works" for people who use CC and are already expecting incompatibilities or inconsistencies in what they're downloading. It's not going to work for a company with standards of quality that need to be maintained.
Sooo, why can’t EA just make new slot assignments? Just add an official “Jacket” category to accessories? Also not all CC clips, some are really well made.
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