Forum Discussion

IngeJones's avatar
10 years ago

Changed tuning IDs breaks custom content

@SimGuruModSquad I'd just like to bring to your attention the huge problem some of these patches bring to custom content - and I am not just talking about mods which we already accept can be broken by behaviour changes. In this latest case it's lighting. The tuning IDs of all lights have been changed, meaning that ALL custom lights, of which there are some thousands, are all unusable and need updating. This is due merely to having their tuning IDs changed, which seems a small thing but means all those files being remade and reuploaded, if indeed those creators are still even around. It has also spoiled many many shared lots which used these custom lights. Would it not have been possible to leave the tuning IDs the same and simply updated the tuning resource body?

19 Replies

  • SimGuruEugi's avatar
    SimGuruEugi
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    10 years ago
    "ureshii_wa;15018791" wrote:
    "SimGuruEugi;15017551" wrote:
    Hello!

    Yes, there was a substantial change to tuning related to lights. Specifically, ~130 object tuning resources were deleted because they contained duplicate information, meaning the tuning could be consolidated into fewer instances. This is beneficial to the player as it reduces load times, and it's beneficial to development as it makes the system more maintainable.

    We're committed to supporting your modding efforts, but there will be times, such as this one, when we make changes that require existing mods to be updated (this was the main reason behind automatically disabling mods after patches).

    Let me know if you have more questions about the lighting changes. It seems that @_orangemittens_ has a good fix for this.

    Thanks!


    @SimGuruEugi Does this mean that EA has no intention of patch fixing this cc lights issue themselves in future? & that we have no choice but to do the studio fix? Just want to know so I'm not left hanging indefinitely while I was thinking EA would fix it..


    Mod creators have to update their mods to be compatible with patches. We wouldn't fix CC ourselves.
  • SimGuruEugi's avatar
    SimGuruEugi
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    10 years ago
    "IngeJones;15019331" wrote:
    @SimGuruEugi would it be possible to make available in this section a more complete change list per patch, so that people making tools and cc, and even using cc, would get an idea of what might affect them specifically? I appreciate that the general "What's changed" that gets posted is pitched so that normal players don't get bored reading too much detail, but it doesn't mention this change at all, and it's turned out to have a very significant impact :)


    I'll investigate the feasibility of providing more information that might be of interest to modders (e.g. deleted tuning instances).
  • @_orangemittens_ What are those who have macs to do? I do not have parallels or bootcamp or whatever it is called to installed the program to get the batch. I also have hundreds of lights and it would be too tedious and painstaking to find every single light and redownload them. I feel like us mac users as just being left aside and its not fair (not at all saying this is your fault)
  • I am sorry @stanfordmd09 that a mac suddenly appeared in your possession instead of the windows PC you chose so that you could run all the things you knew would be easier to run under Windows :( Life can deal these surprises, I know.

  • @stanfordmd09, a Mac version of Studio is underway and our hope is that Mac users won't have much longer to wait. The Mac version will, of course, include all the batch fixers that the Windows version has.
  • "_orangemittens_;15045824" wrote:

    @stanfordmd09, a Mac version of Studio is underway and our hope is that Mac users won't have much longer to wait. The Mac version will, of course, include all the batch fixers that the Windows version has.


    I don't have a Mac, and don't know any more about them than to offer people the Mac forum link for issues... but I am STILL tickled to see this in print!

    Thanks for sharing! :)
  • "stanfordmd09;15042545" wrote:
    @_orangemittens_ What are those who have macs to do? I do not have parallels or bootcamp or whatever it is called to installed the program to get the batch. I also have hundreds of lights and it would be too tedious and painstaking to find every single light and redownload them. I feel like us mac users as just being left aside and its not fair (not at all saying this is your fault)


    "_orangemittens_;15045824" wrote:

    @stanfordmd09, a Mac version of Studio is underway and our hope is that Mac users won't have much longer to wait. The Mac version will, of course, include all the batch fixers that the Windows version has.


    "egwarhammer;15047573" wrote:
    "_orangemittens_;15045824" wrote:

    @stanfordmd09, a Mac version of Studio is underway and our hope is that Mac users won't have much longer to wait. The Mac version will, of course, include all the batch fixers that the Windows version has.


    I don't have a Mac, and don't know any more about them than to offer people the Mac forum link for issues... but I am STILL tickled to see this in print!

    Thanks for sharing! :)


    I agree that it's delightful to see the creators of unofficial add-ons and utilities taking ownership of the state of their own work. The SimGurus have done an exemplary job supporting personal projects and it certainly isn't possible to expand any version of the sims without extension and conversion of data, especially tuning. It would be absurd to accuse the devs of failure for following standard practices or to expect special communication regarding asset management.
  • @_orangemittens_ thank you, I look forward to the update for it to become available for mac!
  • Hi @stanfordmd09 and @egwarhammer, the new Sims 4 Studio for Mac (Appleseed) went up last night for beta testing. Anyone who uses Mac is welcome to download and give it a try. It has all the batch fixers the Windows version has, a full resource editor, and can do recolors of EA CAS and CC CAS items. :)

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