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- myPlex11 years agoSeasoned NewcomerI would like a smooth gameplay performance as well. I do not see how the color wheel should affect the gameplay performance that much though. The amount of lots allowed in a game is kept at minimal by loading different sections of neighborhoods.
To avoid this, perhaps the options to turn on/off in-depth customization could be implemented.
As far as I know, the only time that the color wheel will actually be called is when a command is invoked to change the color in Build/Buy Mode, not in Live Mode. Once you are in Live Mode the object color that has been assigned should not increase the number of polys by too much, still resulting in smooth gameplay performance. "Thzkittengoesroar;12642227" wrote:
Once you are in Live Mode the object color that has been assigned should not increase the number of polys by too much, still resulting in smooth gameplay performance.
OK... I was chuckling out loud at this point ;)
Colors have no relationship whatsoever to polys. Polys relate to object shape. Colors relate to object textures.
And, you described how a color wheel INTERFACE would work, but... TS4 has pre-stored textures for its objects. Exactly like TS2. Everybody who's done a basic TS4 recolor knows this ;) The prospects for TS4 getting a color tool are the same as the prospects for TS2 getting one. When an object is rendered, the complete texture is applied and that's it.
How exactly do you propose to modify these pre-stored texture files at runtime with the player's color choices, and then show the result to the player?
TS3 worked by having a separate compositing process, where the CaST texture was overlaid on the object's base texture, applied to every frame AS IT WAS RENDERED. That was part of the render engine, and it slowed performance because it introduced extra steps to the process of displaying a frame on the screen. The problem wasn't that MORE data was being displayed (that is why too many polys slow things down)... it was that displaying ANY data took more time.
TS4 doesn't have a mechanism like that, and it CAN'T have one without replacing the render engine... which amounts to rebuilding the game from the ground up.
Not trying to be a negative nancy here :p Just trying to inject a little reality (or something close enough to it) into the discussion."Anzi130;12663245" wrote:
I atleast hope they will make more wall/floor colors. You don't get a lot of colors to work with for each wall/floor.. doors and windows is the same. It limits your building and creating. Also the basic colors they have for walls are 'yellow, green, blue' etc.. if you want another color (like beige maybe?) its impossible to find. Perhaps One wall has that color, but maybe its a tile wall or something.. I hope you get what I mean ;)
We will have tools for object recolor mods, and for walls, floors and everything else, and you can go crazy (out of the game) recoloring objects to your heart's content and sharing your recolors with others, just as we can do already for clothes :)- I miss CaST, but not the problems it caused. I'll take the simplified color options that don't affect game performance in a huge way like CaST did. But... I do want Maxis to provide us with more color and texture options and to put a high priority on color options that match and coordinate well (I find that some of them really don't.) A better way to organize the color options would be welcome, too - I spend a lot of time picking through the available options just trying to find the one I want where both the wood texture and fabric color match existing pieces in my room grouping, for instance.
I like what @Srikandi715 said - an out-of-game mod or official program for creating our own recolored and retextured objects would be fantastic! - It may take quite some time to figure out honestly...
- If it could be done that would be Great :D One of my fav things was to give variety to my Sims attire w/o having to download more and more outside clothing. However, the CC creators are doing wonderfully giving a variety.
"simfeetunder;12617913" wrote:
"esse10;12617715" wrote:
Everyone is so in love with that hell-sent color wheel. It was a slow and buggy mess with every texture in the book loading each time with it. I guess I rarely used it, so I can't understand the infatuation. I, in fact, hated the color wheel. They give us more than enough presets.
Why even post this in here? Great, you didn't like it and you don't miss it... some people do and this thread is for them. And your horrid GoT character eye-rolling gif can eat a bag. That's rude.
Because this is a conversation and dissenting opinions are allowed.- SkullBloodRed11 years agoSeasoned Veteran
"CMWarren;12620123" wrote:
"FluorescentSoap;12599521" wrote:
I can't believe they took the colour wheel out in the first place. Sims 3 was big on the whole we're giving you more creativity more style to do what you want and now they're like oh wait no, forget all that lets pretend that never happened.. back to the basics. >-<
Even without the pattern tool they could have given us the colours and also the ability to do that in CAS mode for hair styles.. and actually highlight their hair the way we could in Sims 3.
basically, the color wheel broke the game for too many people for EA to consider it successful. it was where the majority of lag and glitches came from.
Really o.O? I never had an issue with it no lag or glitches, if anything create a style lagged for me when trying to drop a pattern from one object to another.. TS3 is strange, I don't understand why many people experience things that others haven't.. my PC is just a standard gaming nothing that special and I've not experienced any of the famous issues so far. "FluorescentSoap;12864183" wrote:
Really o.O? I never had an issue with it no lag or glitches, if anything create a style lagged for me when trying to drop a pattern from one object to another.. TS3 is strange, I don't understand why many people experience things that others haven't.. my PC is just a standard gaming nothing that special and I've not experienced any of the famous issues so far.
Same here , infact my TS3 is running better than TS4 does at the moment ... which is annoying
TS4 buggy , glitchy mess which crashes every 5 minutes or so ... TS3 smooth non laggy and has CASt and an open world
As for the colour wheel yes I miss it a lot , especially as all the colours in TS4 seem washed out and in the pastel range and I love vibrant in-your-face colours- SkullBloodRed11 years agoSeasoned Veteran
"simmese;12877787" wrote:
"FluorescentSoap;12864183" wrote:
Really o.O? I never had an issue with it no lag or glitches, if anything create a style lagged for me when trying to drop a pattern from one object to another.. TS3 is strange, I don't understand why many people experience things that others haven't.. my PC is just a standard gaming nothing that special and I've not experienced any of the famous issues so far.
Same here , infact my TS3 is running better than TS4 does at the moment ... which is annoying
TS4 buggy , glitchy mess which crashes every 5 minutes or so ... TS3 smooth non laggy and has CASt and an open world
As for the colour wheel yes I miss it a lot , especially as all the colours in TS4 seem washed out and in the pastel range and I love vibrant in-your-face colours
Me too! on the highest settings TS3 works like a dream surprisingly yet the highest settings for TS4 lags? weird.
Mine doesn't crash, not yet only because of CC. I agree, we do need more colour options and I loved the colour wheel because rather than having a ton of swatches we had it all in one less cluttering and you could have all the shades. I love vibrant colours too and at the moment apart from the red the rest are a tad dull and my homes don't feel right. I really hope they change their minds about it or at least make a patch that isn't required but would give you this tool.
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