"egwarhammer;15055513" wrote:
...They really *don't* always break everything. DP says (posted to MC today) they've been fixing stuff behind the scenes, he's taking out a bunch of bug etc workarounds he'd had placed. Just a little sunshine I wanted to send in EA's direction... that isn't usually what they get from me. :wink:
The patch that broke cc lights also broke, afaik ONE mod (I don't follow mods other than here and MTS, so I may be wrong), fixed now (again don't panic, just redownload if needed) Neia's More Clubs Per Sims mod. Odd, right? Great example of the randomness of code changes and its fallout...
I've done a lot of coding in the past and I can tell you QA in developement is a real pain. Almost every time you find a clever trick to solve a problem you accidentially open up a black hole on the other end of the grid. If you ask DP, he for sure can tell stories all night long about those nasty little issues and how to fix them. So I'm willing to understand and more important, to tolerate that a product of such a complexity will never be bugfree.
When S4 was released I started myself a try to transfer Twallan's Mods to the new game. I already finished some sort of core design, when I saw MCCC for the first time. After the release of v2.00 I stopped my efforts because DP was far ahead of me and his design was also better. I thought about publishing in the beginning but I never intended to compete with another modder. Perhaps you remember the rivalry between the fans of Awesome Mod and NRaaS.
To cut it short, I made a lot of errors (and for sure I also learned many useful tricks) and my mod is a small piece of code compared to the complexity of the whole S4 game. You can argue that the devs are paid for their work and also that you have paid for the product, but in the end it isn't that easy - as always.