TURBOBRUT
9 years agoNew Spectator
How to add 'Skill' XML?
I've got to the point in the development of my mod where I want to make everything work with custom skill. Unfortunately it seems like adding a XML file for new skill is not even an option as it's "crashing" the UI and throwing UI exception file. Trying to creating new class with inheritance of Skill class has the same effect.
Is there any way to create new skills?
Why does it look like skills are in some way hard coded into the game?
Below are the contents of the UI exception (there isn't even anything to refer to as this goes beyond python scripts):
Is there any way to create new skills?
Why does it look like skills are in some way hard coded into the game?
Below are the contents of the UI exception (there isn't even anything to refer to as this goes beyond python scripts):
2
eec4ba1f76f75fd0575b24bc
desync
ea.maxis.sims4_64.15.pc
2016-06-10 20:37:04
Local.Unknown.Unknown.1.19.28.1010-1.300.000.72.Release
(AS)olympus.core::OlympusObject
eec4ba1f76f75fd0575b24bc
Error: Unable to retrieve static data for skill with skill id: 14685324468023653777
at olympus.core::OlympusObject/ParseObject()
at OlympusObject instance constructor()
at SimSkillInfo instance constructor()
at olympus.io::CommunicationManager/SendUIMessage()
2
eec4ba1f76f75fd0575b24bc
desync
ea.maxis.sims4_64.15.pc
2016-06-10 20:37:04
Local.Unknown.Unknown.1.19.28.1010-1.300.000.72.Release
(AS)olympus.core::OlympusObject
eec4ba1f76f75fd0575b24bc
Error: Unable to retrieve static data for skill with skill id: 14685324468023653777
at olympus.core::OlympusObject/ParseObject()
at OlympusObject instance constructor()
at SkillProgressUpdate instance constructor()
at get gamedata.Gameplay.shared::GameplayStateData/AllSkillProgressUpdates()
at widgets.Gameplay.SimInfoHUD.SkillPanel::SimInfoSkillPanelMain/RefreshDataFeed()
at widgets.shared.controls::SimInfoPanel/HandleSimActivated()
at olympus.io::CommunicationObject/Dispatch()
at olympus.io::CommunicationManager/SendUIMessage()