9 years ago
HQ textures for sims
Hello.
If I use HQ (2048 x 4096) textures for a sim, they look blurry (such as 1024 x 2048).
In TS3 I can use HQ (4096 x 4096) textures if I change "prop $ConfigGroup RenderSimTextureSizes "2048, 2048, 512, 128" to "prop $ConfigGroup RenderSimTextureSizes "4096, 2048, 512, 128" in "..\The Sims 3\Game\Bin\GraphicsRules.sgr".
If I do it in TS4 (file "..\The Sims 4\Game\Bin\GraphicsRules.sgr"), textures on a sim become black and reflections disappear. But if I change textures which are on a sim (diffuse, shadow maps to 2048 x 4096, specular to 1024 x 2048), it look normal and HQ look like HQ.
If I don't edit "GraphicsRules.sgr" and use 512 x 1024 shadow/diffuse maps for sims in the game, textures on a sim become black or disappear (partially).
The game doesn't support different size of textures for sims at the same time, does it? And should I change every sim-textures in the game for HQ? Or is there another way?
If I use HQ (2048 x 4096) textures for a sim, they look blurry (such as 1024 x 2048).
In TS3 I can use HQ (4096 x 4096) textures if I change "prop $ConfigGroup RenderSimTextureSizes "2048, 2048, 512, 128" to "prop $ConfigGroup RenderSimTextureSizes "4096, 2048, 512, 128" in "..\The Sims 3\Game\Bin\GraphicsRules.sgr".
If I do it in TS4 (file "..\The Sims 4\Game\Bin\GraphicsRules.sgr"), textures on a sim become black and reflections disappear. But if I change textures which are on a sim (diffuse, shadow maps to 2048 x 4096, specular to 1024 x 2048), it look normal and HQ look like HQ.
If I don't edit "GraphicsRules.sgr" and use 512 x 1024 shadow/diffuse maps for sims in the game, textures on a sim become black or disappear (partially).
The game doesn't support different size of textures for sims at the same time, does it? And should I change every sim-textures in the game for HQ? Or is there another way?