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17150781f5c03834's avatar
17150781f5c03834
New Traveler
4 days ago

Lot not loading

Hey! 

I have a lot that all of a sudden stays on the loading screen. I was able to move the entire household to another house and the game worked. I was also able to go to the original house in build mode. When I tried to move them back the game crashed again. Does anyone have any tips on what to do? I love the house and decorated it so nicely so I’m really trying to save the house but I don’t know what to do. I already repaired and deleted cache. Thanks!

18 Replies

  • PipMenace's avatar
    PipMenace
    Hero
    3 days ago

    The last exception is referencing object_Food_BakedYams - as far as I know, there's no yams in a vanilla game. Are you sure you never had the cc food in use on the bugged lot?

  • I’m having issues with playing with a lot in live mode. I haven’t played in a week and yesterday I downloaded a food mod. When I went back to play on this lot, it crashed or was in infinite loading. I am able to look at the lot in build mode and I evicted the family and placed them in another lot. I believe that means the family is not the problem. I took the food mod out too, and nothing. I also moved a random family in the lot, and nothing. The only older save I have is in December. The house was able to load in live mode. However I lost a month of progress if I continue on that save, which is not what I’m trying to do. So far, my other households are working with no problem.

    I also tried repairing and deleting cache. The last thing I did was take my entire mods folder out. I went to the lot to play in live mode, it kept loading. I then went and evicted the family and put another family, it kept loading.

    Any suggestions on what is happening or what I can do to fix this ? Thanks so much for reading and helping!!!

     

  • I tried to replace the older house on the new one, it still didn't load. I also evicted the family and tried to place a new family. It still didn't load. Now I am all out of ideas lol. I dont want to lose all my progress.

     

  • So I went back to a save one month ago and the live mode loaded. I do not want to replay a month of game play so I am trying to figure out what I can do. I saved the house in live mode that worked to my gallery and will try to replace it in my current game. I only edited one room since a month ago so it must be something in the new room that didnt work well with the new update....I think...lol lets hope

    Let me know if you have any suggestions. After all this, there is something in the house that must be the error when you play on live mode.

  • 17150781f5c03834's avatar
    17150781f5c03834
    New Traveler
    4 days ago

    I just downloaded a food mod but I never played with that lot with the mod. For example, I never cooked the cc food on the lot. I haven’t played with that lot since I downloaded that mod until now when I tried to load the lot. All my other households which I used the mod and made the food, work well. 

    should I delete the mod? And see if it works? 

  • PipMenace's avatar
    PipMenace
    Hero
    4 days ago

    Were you using any food mods? In build mode, check for any plates left on the lot and delete them.

  • 17150781f5c03834's avatar
    17150781f5c03834
    New Traveler
    4 days ago

    Thanks for the response!

    I followed your instructions. I also have last crash files. Should I delete those?

    This last exception was the last one with the infinite loading screen:

    <?xml version="1.0" ?><root>

    <report><version>2</version><sessionid>1e0de185d1d4464e69761cbb</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2026-01-25 08:39:04</createtime><buildsignature>Local.Unknown.Unknown.1.120.140.1020-1.300.000.230.Release</buildsignature><categoryid>tunable_model.py:60</categoryid><desyncid>1e0de185d1d4464e69761cbb</desyncid><systemconfig/><screenshot/><desyncdata>[jdimailig] Error invoking TunableModelWrapper._factory (AttributeError: 'NoneType' object has no attribute 'get_model')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 167, in c_api_server_init_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 346, in start_single_service&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 192, in update_incremental_start&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 251, in _execute_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 304, in _execute_func_and_calculate_time&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 681, in load_data_into_class_instances&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 673, in load_from_xml&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 718, in feed&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 762, in _load_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 811, in _load_tunable&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 417, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1236, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 417, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1476, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 417, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1712, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1476, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 417, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 866, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 417, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1236, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1236, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 868, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 571, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\tunable_utils\tunable_model.py", line 64, in _factory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\tunable_utils\tunable_model.py", line 60, in get_model&#13;&#10;AttributeError: 'NoneType' object has no attribute 'get_model'rtim=0&#13;&#10;Client Session Time: 42.79&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,631,0,6144&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.26200 GPU: NVIDIA GeForce RTX 3070 Ti 32.0.15.7260, GUID: B63ED474-F7BA-11EF-A7F9-806E6F6E6963&#13; &#10;</desyncdata></report>

    <report><version>2</version><sessionid>1e0de185d1d4464e69761cbb</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2026-01-25 08:39:04</createtime><buildsignature>Local.Unknown.Unknown.1.120.140.1020-1.300.000.230.Release</buildsignature><categoryid>tunable_model.py:60</categoryid><desyncid>1e0de185d1d4464e69761cbb</desyncid><systemconfig/><screenshot/><desyncdata>[jdimailig] Error while parsing tuning in Instance: 10337405551322268994 (q:object_Food_BakedYams), Types.OBJECT: (AttributeError: 'NoneType' object has no attribute 'get_model')&#13;&#10;Traceback (most recent call last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 167, in c_api_server_init_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 346, in start_single_service&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 192, in update_incremental_start&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 251, in _execute_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 304, in _execute_func_and_calculate_time&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 681, in load_data_into_class_instances&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 673, in load_from_xml&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 718, in feed&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 762, in _load_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 811, in _load_tunable&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 417, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1236, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 417, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1476, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 417, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1712, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1487, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 417, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 866, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 417, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1236, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1236, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 868, in load_etree_node&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 572, in __call__&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\tunable_utils\tunable_model.py", line 64, in _factory&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\tunable_utils\tunable_model.py", line 60, in get_model&#13;&#10;AttributeError: 'NoneType' object has no attribute 'get_model'rtim=0&#13;&#10;Client Session Time: 42.79&#13; &#10;Num Save Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State: 0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version: 13,631,0,6144&#13; &#10;Modded: True&#13; &#10;SystemInfo: Windows 11 10.0.26200 GPU: NVIDIA GeForce RTX 3070 Ti 32.0.15.7260, GUID: B63ED474-F7BA-11EF-A7F9-806E6F6E6963&#13; &#10;</desyncdata></report>

    </root>

  • 17150781f5c03834​  Please open Documents > Electronic Arts > The Sims 4 and delete any lastexception files you see.  Try again to load into this lot, preferably in a previous save where you get stuck on the infinite loading screen.  Look for a new lastexception file, and if you find one, provide it here.

    You can copy the text and paste it into a reply, or you can upload it to a third-party filesharing site and link it.  In the latter case, make sure that anyone with the link can view it.

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