"BariSaxy;c-18304807" wrote:
As far as I know, you will have to use Blender files in S4S. However, that doesn't mean you have to create the models themselves in Blender. You could make the model in Maya and then export it to a file type that can be imported into Blender (.obj is an option - although I have never used Maya so I don't know what it can export).
You will have to learn a little bit of Blender for the process of making it ready to put into the game, but you won't have to learn much about the modeling process for that. Really, just the most basic of things.
Thank you, I'll try what I can do with that workaround. :)