11 years ago
Maps and neighborhoods
We have now established that each neighborhood is technically what we used to call a world in TS3, and the map is not representative of any actual geographical layout, but just a pretty way to move between these mini-worlds.
So presumably there is some way to mod a map itself to bring together a group of neighborhoods as the modder wants to display it, while we are waiting for the world/area/hood) editor itself. Any clues about the resources involved in that?
So presumably there is some way to mod a map itself to bring together a group of neighborhoods as the modder wants to display it, while we are waiting for the world/area/hood) editor itself. Any clues about the resources involved in that?