Forum Discussion
egwarhammer
8 years agoSeasoned Ace
"StardustShower;15652104" wrote:
Hello egwarhammer,
I got the good advice from rosemow to post my issue here. So I will try it. :) And beforehand: To tell the truth, I didn't read every post in this thread because it is so much and I'm not a english speaking person. Therefore I apologize if this issue is already disscused.
So, I love the MCCC, it's so great and easy to handle because everything is so clearly explained, buuut ... the townies! They still drive me crazy even though I got the Population Modul. I know that the game needs some NPCs to work correctly and that's okay, but it still generates too many townies every few sim hours.
My MCCC settings are:
Population_UseCustom: True
Population_MaximumHomeless: 0
However I'm constantly busy with deleting the tray because the townie spawning is still just exorbitant.
Is there any possibility to change it/fix the problem?
Best wishes and thanks in advance :)
Hi, @StardustShower and welcome to forums! :)
What is your first language? Just curious.
There's really no need to try to read all of this thread. Once MC updates, most of the "before" posts are outdated anyway. (Since you mentioned it, I just added a note about it to the first post. Thanks!)
If you stop deleting the townies you have, the game will slow down making more. It won't ever STOP, but eventually it does "plateau" and settles down to a more manageable trickle.
How many sims do you have right now? Do you have culling enabled or disabled?
(I rolled a new game and started with Just 4 sims. Deleted everybody but my girl and the 3 vampires. 5 hours later I had 30 new sims... but that's to be expected, I started visiting lots. ;) )
What's in your active household matters. Playing a YA F, I get more single-sim households. If I play a family with kids/teens, I get more families generated. If you go to the park, you'll get more families.
San Myshuno is a mess, it pops out some of the weirdest sims I've ever seen. I tend not to hang out there too much, honestly.
Maximum Homeless keeps sims in the bin during the weekly move-in alarm, if you put a positive number there. I have mine set on 10, but in this game I'm still on the first Sunday. Haven't seen any alarms lately, here. LOL! But it isn't about keeping them from spawning, so much as it is about keeping whatever number you put in there from moving onto your map.
You might try changing some of your Population Percent settings, to see if, at least, the bin will give you sims more to your liking. I do NOT (ever) recommend putting 0 in any of those fields. You CAN, but I prefer to leave some wiggle room. Some closed doors, this game just Does Not Like. I don't usually go any lower than 5 on any of those.
https://deaderpoolmc.tumblr.com/doc/mcpopulation
A little history... Deaderpool did try to stop townie generation when MCCC first came out, right when GTW was released. It broke the active careers (back to the drawing board!). He's just as interested in strangling the bin as the rest of us are, there just isn't any good way to do it, that doesn't interfere with gameplay. (It is what it is.)
I hope this is what you're looking for. :)