8 years ago
Mood Tests
Maybe I'm interpreting it wrong, but as far as I can tell, mood tests are based on the dominant mood, rather than existing moodlets overall. So, for example, the phenomenon (which I'm now understanding the why) where your sim is super sad, so you're using the Sadness Hotline to drain it down. Then suddenly some other mood dominates for a bit and Sadness Hotline is unavailable. But they're still Sad underneath, they just can't use Sadness Hotline on it because it's not the dominant mood.
Would it be possible to create a test in the future that checks for existing moods of a type, as opposed to only testing for what the dominant mood is? (Or is there already such a test and I'm missing it?)
I was trying to create a custom interaction that involves draining Happy moodlets and running into the problem that it cancels out because the dominant mood changes. What I wanted is for it to cancel out once all Happy moodlets are gone. But there doesn't seem to be a supported way to do this.
Would it be possible to create a test in the future that checks for existing moods of a type, as opposed to only testing for what the dominant mood is? (Or is there already such a test and I'm missing it?)
I was trying to create a custom interaction that involves draining Happy moodlets and running into the problem that it cancels out because the dominant mood changes. What I wanted is for it to cancel out once all Happy moodlets are gone. But there doesn't seem to be a supported way to do this.