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egwarhammer
10 years agoSeasoned Ace
Somewhere, @HarmonySims280 had asked me about this:
Here's my post on MTS and Deaderpool's reply/explanation. Hope it helps!
Originally Posted by egwarhammer
"Population_PercentElder": 10,
Deaderpool, over yonder (officials), someone said they had this set for 0 but still had an elder couple generated. My thought was maybe they had invisible "entertainer" or "gardener" tags or something else that would trump the MC setting... how'd I do?
If I'm way off... what do you want me to tell them?
==
Yeah, that's what it is. Basically, if it is at all possible, I will alter the age. But for some game-generated Sims, if I alter the age, then it will keep generating the Sim over and over because it's not finding a match based on the internal filter for that Sim. An example of this would be the Hermit, I imagine. I bet (I don't know for SURE) that the age for the hermit is always elder. I know gardeners are "optimally" aged to Elders, but the game will also allow them to be Adults. So, if a game-generated Sim is required to be an elder, I will leave it that way to prevent endless Sim generation. I haven't seen that in my own game, though.
I also have elders set to 0. I haven't seen any elders in my neighborhoods from homeless generation in a LONG time. Sims will still age-up to elders, of course, but they don't get generated that way any longer. In 1.0.6, I fixed a bug where criminals could get generated and ignore the population settings. If there is something else like that going on, I have not come across it in my game yet.
Here's my post on MTS and Deaderpool's reply/explanation. Hope it helps!
Originally Posted by egwarhammer
"Population_PercentElder": 10,
Deaderpool, over yonder (officials), someone said they had this set for 0 but still had an elder couple generated. My thought was maybe they had invisible "entertainer" or "gardener" tags or something else that would trump the MC setting... how'd I do?
If I'm way off... what do you want me to tell them?
==
Yeah, that's what it is. Basically, if it is at all possible, I will alter the age. But for some game-generated Sims, if I alter the age, then it will keep generating the Sim over and over because it's not finding a match based on the internal filter for that Sim. An example of this would be the Hermit, I imagine. I bet (I don't know for SURE) that the age for the hermit is always elder. I know gardeners are "optimally" aged to Elders, but the game will also allow them to be Adults. So, if a game-generated Sim is required to be an elder, I will leave it that way to prevent endless Sim generation. I haven't seen that in my own game, though.
I also have elders set to 0. I haven't seen any elders in my neighborhoods from homeless generation in a LONG time. Sims will still age-up to elders, of course, but they don't get generated that way any longer. In 1.0.6, I fixed a bug where criminals could get generated and ignore the population settings. If there is something else like that going on, I have not come across it in my game yet.
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