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SimGuruModSquad's avatar
11 years ago

Shaders_Win32.precomp info

Hey guys, I was asked in another thread about the format of the Shaders_Win32.precomp file, which contains the game shaders. A bt file for this resource is attached.

Also, note that you can modify your "Mods" resource CFG to override the precomp file so that you can install modded shaders in the Mods folder and not have to replace the one in the game install directory. As follows:


FileType 0x27fe5365 precomp
DirectoryFiles shadermod autoupdate


... this change would load the precomp out of the "shadermod" subdirectory.

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  • yeah, i can't seem to figure out what changed in the latest patch... )=
  • found it, it seems to be a array of strings "paramset:...." after each ShaderSet.
  • Hey, some solution for this? I put this here because I can't publish in the forum


    http://answers.ea.com/t5/Technical-Issues/New-Lighting-InteriorSunShadows/m-p/6232366#M97688
  • @SimGuruModSquad can you provide an updated .bt file? The one from 2017 doesn't work anymore. Pleasssssse with a cherry on top!

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