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11 years ago
"pbox;12867444" wrote:
But wouldn't that mean that everyone who adds interactions to any object would need to override that same list, and then we're back at square one? Highlander rule and all that?
You are overly concerned with this issue here, as is for example velocitygrass at MTS (it appears to me anyway). This rule has always applied in Sims3 XML and ITUN modding, you can only use any given XML or ITUN once. Why this gigantic concern on your part because this happens to be a new game? It is expected in advance that it would be this way. There was never any gigantic concern from the MTS site staff during Sims3 modding about this issue; what was supposed to occur is that the modder informs which resources are used, so the end user can see for themselves that one mod conflicts with another, and they must choose between one of them. This is no big deal, not as big a deal as you make it out to be.
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