I'm back with another question regarding the use of the urinal I am working on. Everything is working great except for the threshold at which Sims can use the object.
Due to the fact it is based on the coding of a regular toilet, Sims can only use it when their bladder is still in the green as they must use it standing up. Once the bladder motive reaches the threshold that would normally tell a Sim to sit and use the toilet, the object becomes unusable as there is no sitting option. The object is no longer clickable once the bladder motive empties too far.
I would like to make the urinal usable at all times no matter how empty or full a Sims' bladder is.
I have found two sections of the pee standing tuning that I believe may be related to this but I'm not sure which to edit (both, one, none?) to get the desired effect as I don't know what scale the motive runs from and too.
True
16652
GREATER_OR_EQUAL
100
136876
16652
GREATER_OR_EQUAL
0
Actor