Forum Discussion
8 years ago
I found out that the problem is the posture. I removed the posture constraint and replaced the animation by the push-up animation just to test if it would work and it did. Then, I copied the push-up ASM and replaced the animation by the peeing animation and it worked as well, but with no censor grid, no sound, no pee stream, and the animation also ends abruptly not smoothly. The animation is divided into start, loop, and stop, but I think it is going straight to the loop and skipping both the start (which creates the censor grid, sound and pee stream effect) and stop, probably because I used posture_Stand instead of posture_ToiletStand. So I tried to create a new ToiletStand posture by removing the object requirements from the original but it didn't work either. I don't know what could be causing the problem with the new posture.
Posture Tuning:
Animation State Machine (for the posture):
Posture Tuning:
Spoiler
HUMAN
02d5df13:00000000:00aa8c29b1c913f7
useStanding_start
6359664752630901125
Toilet_Stand_Posture
15537
20
0
0
0.15
-0.5
0
0
0.5
0
0
1
0
1
-1
0
1
SURFACETYPE_OBJECT
Animation State Machine (for the posture):
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